In-gameDreaming Sarah
A surreal exploration game in which Sarah searches a dream world for a way to wake up. Its small-scale scenes make the reported opening-area tests easy to identify.
Read moreAnyPS5 / PS5
Browse PS5 games with reviewed AnyPS5 reports. Each game page identifies the observed run stage, build, operating system and any local patches; an early startup result does not imply playable gameplay.
In-gameA surreal exploration game in which Sarah searches a dream world for a way to wake up. Its small-scale scenes make the reported opening-area tests easy to identify.
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In-gameExplore an interconnected labyrinth and use items to reveal routes and solve environmental puzzles. A room-level report should specify which interactions were actually tested.
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In-game · Local patchesHornet explores Pharloom through platforming, combat and new movement abilities. Menu, introduction and interactive area reports describe different levels of progress.
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In-game · Local patchesA monochrome underwater adventure built around possessing sea creatures to solve puzzles. Loading the first area is different from verifying possession and puzzle progression.
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In-game · Local patchesA poker-inspired deckbuilder using hands, jokers and evolving scoring combinations. Record an actual round and score calculation separately from a functioning main menu.
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Supergiant’s action roguelike follows Zagreus through repeated attempts to escape the Underworld. Reaching the menu does not establish combat, room transitions or persistent progression.
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In-game · Local patchesMelinoë uses weapons and witchcraft in Supergiant’s sequel. It is a separate game from Hades, so earlier test results and save behaviour do not transfer automatically.
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In-game · Local patchesTeam Asobi’s platform adventure takes Astro across themed planets with distinct abilities. This full game is separate from ASTRO’s PLAYROOM; each tested planet and local patch needs identification.
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Boot · Local patchesThe PS5 pack-in adventure introduces Astro and DualSense features across hardware-inspired worlds. Rendering a scene does not confirm touchpad, haptics or adaptive-trigger support.
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In-game · Local patchesBluepoint’s PS5 remake revisits Boletaria with demanding combat and interconnected areas. This page concerns the remake, not the original PS3 game or its emulation results.
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Boot · Local patchesSucker Punch’s adventure follows Atsu through Ezo in a new setting and story. Ghost of Yōtei and Ghost of Tsushima are separate titles; their reports cannot be interchanged.
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In-game · Local patchesA side-scrolling God of War adventure centred on an earlier chapter of Kratos’s life. Its two-dimensional presentation does not make results transferable to Ragnarök or other series entries.
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In-game · Local patchesRockstar’s open-world game follows three protagonists in Los Santos. Story Mode and GTA Online are distinct test scopes; the prologue result below is not verification of online sessions.
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In-game · Local patchesMickey uses paint and thinner to reshape Wasteland in this remake of the platform adventure. Reports should distinguish visual output from puzzle interactions and level completion.
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In-game · Local patchesA minigolf game with courses and local multiplayer. A completed hole is a useful bounded observation, but does not validate every course or multiplayer mode.
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Menu · Local patchesA relaxed island adventure with Sanrio characters, exploration and restoration activities. A visible menu does not establish island movement, quests or saved friendships.
Read moreMinecraft Preview is a testing channel for upcoming Bedrock features, not the regular retail release. Version-specific behaviour is especially important when comparing world and rendering tests.
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In-game · Local patchesA collection of classic Sonic games with updated modes and presentation. The Sonic 1 areas in a report do not validate Sonic 2, Sonic 3 & Knuckles or the Plus content.
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Menu · Local patchesA cat explores a city inhabited by robots in this third-person adventure. Brightness calibration is a setup screen, not evidence of cat movement or environmental interaction.
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Boot · Local patchesA physics sandbox with jobs, minigames and cooperative exploration. Rendering an arcade video stream does not prove character control, world interaction or session persistence.
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Blocked · Local patchesTeam Ninja’s open-world adventure explores nineteenth-century Japan with combat and narrative choices. Import-resolution work and a rendered frame are separate milestones.
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Boot · Local patchesInsomniac’s adventure moves Ratchet and Rivet between dimensions using varied weapons and traversal. Startup logos, a later rendering stall and successful interactive play must be recorded independently.
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Boot · Local patchesA racing adventure in the Star Wars Outer Rim. Boot logos in an experimental branch do not confirm a drivable speeder, race completion or reliable frame pacing.
Read moreThis entry is a community PS5 homebrew port of classic DOOM. It is not DOOM Eternal, a commercial PS5 edition or a verified retail-game compatibility result.
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BlockedCD Projekt Red’s first-person RPG places the mercenary V in Night City. Story missions, vehicles and dense urban scenes exercise different systems. Current AnyPS5 evidence below concerns startup and technical blockers, not a verified playable city.
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Blocked · Local patchesThe PS5 remaster follows Ellie and Abby and adds the No Return survival mode. A campaign startup result does not verify No Return, separate encounter maps or save progression. The current report below stops before menus.
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