Windows
No reviewed run report for this platform. The result remains unknown.
PPSA09426 / Adventure
Bramble The Mountain King · PPSA09426 on AnyPS5. Windows: No reviewed report; Linux: Menu / Gameplay (Locally modified). Check the PS5 edition, build, patches and original evidence before testing.
PS5 title ID PPSA09426. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
No reviewed run report for this platform. The result remains unknown.
Clean main reaches language/gamma and menu with an almost black forest. A matched #6959 pair restores light but drops menu throughput from 25.4 to 11.5 FPS. The later bedroom run is separate; trace overflow limits detailed CPU analysis.
AnyPS5 buildmain 474030e584
Reports behind this summary · Community reportThe frozen #6959 integration reaches the first bedroom; stick input walks the boy toward the window. Planned close at 413 s, roughly 15–17 FPS on the desktop counter. Leaving the room, audio, save reload and completion remain untested.
AnyPS5 buildmain 474030e584 + #6959 327addf79e · integration bbea03fc0e74
Reports behind this summary · Community report
Olle’s opening bedroom provides a bounded movement check. Its lighting comparison and later navigation use separate measurements.
Official artwork, when available, describes the game and may cover another region or generation. It does not identify the tested PPSA, DLC or AnyPS5 output.
Official game informationThis review covers the upstream documentation, public issues, pull requests and discussions, alongside publisher information. It is a source review, not a game test by this site. A missing report does not establish incompatibility.
Sources checked ·
Clean main reaches language/gamma and menu with an almost black forest. A matched #6959 pair restores light but drops menu throughput from 25.4 to 11.5 FPS. The later bedroom run is separate; trace overflow limits detailed CPU analysis. The frozen #6959 integration reaches the first bedroom; stick input walks the boy toward the window. Planned close at 413 s, roughly 15–17 FPS on the desktop counter. Leaving the room, audio, save reload and completion remain untested.
Reproduce the exact package/build/patches and scene. Verify controls, audio, reload and longer play independently; missing hardware, driver or test dates stay unknown. A stopped process, a present counter or an import audit is not a complete game test.
A merged change is not a new game test. Open proposals may change or never ship. Check the commit and release before following a new setup instruction.
PR #6959 merged on 2 November as 0c0b1b22b9, after v0.1.4. New pinned main observations show lit scenes in Insomnis and Spirit of the North. Bramble’s earlier local pair improves visibility while menu FPS falls from 25.4 to 11.5; its separate bedroom movement run does not validate leaving the room, saving or finishing the game. Preserve scene and build boundaries.
main · 0c0b1b22
Community report · Linux
Clean main reaches language/gamma and menu with an almost black forest. A matched #6959 pair restores light but drops menu throughput from 25.4 to 11.5 FPS. The later bedroom run is separate; trace overflow limits detailed CPU analysis.
The source does not provide an FPS measurement tied to specific hardware.
Clean main reaches language/gamma and menu with an almost black forest. A matched #6959 pair restores light but drops menu throughput from 25.4 to 11.5 FPS. The later bedroom run is separate; trace overflow limits detailed CPU analysis.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
Community report · Linux
The frozen #6959 integration reaches the first bedroom; stick input walks the boy toward the window. Planned close at 413 s, roughly 15–17 FPS on the desktop counter. Leaving the room, audio, save reload and completion remain untested.
The source does not provide an FPS measurement tied to specific hardware.
The frozen #6959 integration reaches the first bedroom; stick input walks the boy toward the window. Planned close at 413 s, roughly 15–17 FPS on the desktop counter. Leaving the room, audio, save reload and completion remain untested.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Official game informationResults come from the original reports; this site has not reproduced the tests.
Source policy · Read more
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.