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PPSA15552 / Roguelike

Dead Cells

Dead Cells · PPSA15552 on AnyPS5: reported stage — Blocked · Locally modified. Review the original PS5 test reports, AnyPS5 build, hardware, FPS and known issues.

Blocked · Locally modified
1 test recordLast reviewed Oct 14, 2026How we review reports

PS5 title ID PPSA15552. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.

Results by platform

An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.

Windows

No reviewed run report for this platform. The result remains unknown.

Linux

Reviewed
Blocked · Locally modified

Toolchain: GCC 14.4. The local rack implementation gets past creation, then stops in sceNgs2GeomCalcListener on a nondefault listener orientation. No rotation fix or visible game result is verified. Plain main still stops earlier at rack 0x4001. Version, CPU, audio and FPS are unknown.

AnyPS5 buildmain fdefd7660 + #4417 runtime 1d5190d0

Reports behind this summary · Community report

About the game

Dead Cells — Official game images

The roguelike’s combat loops remain separate from audio-library initialization.

Check the edition before testing

This page covers the PS5 release. A PS4 edition, native PC release or console performance mode is not an AnyPS5 test. Confirm the title ID and version before comparing reports.

Official game information

Community report · Linux

Blocked

Locally modified

Toolchain: GCC 14.4. The local rack implementation gets past creation, then stops in sceNgs2GeomCalcListener on a nondefault listener orientation. No rotation fix or visible game result is verified. Plain main still stops earlier at rack 0x4001. Version, CPU, audio and FPS are unknown.

AnyPS5 build
main fdefd7660 + #4417 runtime 1d5190d0
Platform
Debian 12
Game version
Not specified
CPU
Not specified
GPU
AMD Radeon · GFX1036
Driver
Mesa 22.3.6 RADV
Test date
Not specified

Performance observations

The source does not provide an FPS measurement tied to specific hardware.

Scope of this result

Toolchain: GCC 14.4. The local rack implementation gets past creation, then stops in sceNgs2GeomCalcListener on a nondefault listener orientation. No rotation fix or visible game result is verified. Plain main still stops earlier at rack 0x4001. Version, CPU, audio and FPS are unknown.

Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.

Open original sourceSource last updated

Game and edition

Game
Dead Cells
Title ID
PPSA15552
Edition / region
PS5
Content versions in reports
Not specified

These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.

Screenshots and video

Official game images

Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.

Official game information

Results come from the original reports; this site has not reproduced the tests.

Source policy · Read more

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