Windows
No reviewed run report for this platform. The result remains unknown.
PPSA15552 / Roguelike
Dead Cells · PPSA15552 on AnyPS5: reported stage — Blocked · Locally modified. Review the original PS5 test reports, AnyPS5 build, hardware, FPS and known issues.
PS5 title ID PPSA15552. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
No reviewed run report for this platform. The result remains unknown.
Toolchain: GCC 14.4. The local rack implementation gets past creation, then stops in sceNgs2GeomCalcListener on a nondefault listener orientation. No rotation fix or visible game result is verified. Plain main still stops earlier at rack 0x4001. Version, CPU, audio and FPS are unknown.
AnyPS5 buildmain fdefd7660 + #4417 runtime 1d5190d0
Reports behind this summary · Community report
The roguelike’s combat loops remain separate from audio-library initialization.
This page covers the PS5 release. A PS4 edition, native PC release or console performance mode is not an AnyPS5 test. Confirm the title ID and version before comparing reports.
Official game informationCommunity report · Linux
Toolchain: GCC 14.4. The local rack implementation gets past creation, then stops in sceNgs2GeomCalcListener on a nondefault listener orientation. No rotation fix or visible game result is verified. Plain main still stops earlier at rack 0x4001. Version, CPU, audio and FPS are unknown.
The source does not provide an FPS measurement tied to specific hardware.
Toolchain: GCC 14.4. The local rack implementation gets past creation, then stops in sceNgs2GeomCalcListener on a nondefault listener orientation. No rotation fix or visible game result is verified. Plain main still stops earlier at rack 0x4001. Version, CPU, audio and FPS are unknown.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Official game informationResults come from the original reports; this site has not reproduced the tests.
Source policy · Read more
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.