Back to games

PPSA19115 / Adventure

DAVE THE DIVER

DAVE THE DIVER · PPSA19115 on AnyPS5. Windows: Gameplay (Locally modified) / Blocked; Linux: Blocked (Locally modified). Check the PS5 edition, build, patches and original evidence before testing.

Source-reported
3 test recordsLast reviewed Oct 15, 2026How we review reports

PS5 title ID PPSA19115. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.

Results by platform

An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.

Windows

Reviewed
Gameplay · Locally modified

Toolchain: WinLibs GCC 15.2.0 r7 · Release. Local MSAA approximations reach gameplay around 20 FPS, with audio, keyboard input and return to the boat checked. The cold-cache intro reaches 60 FPS separately. These include skipped initial-state proofs and format fallbacks; they are experimental workarounds, not verified main fixes or completion.

AnyPS5 buildmain 956269ad1 + #4820/#5496/#5445/#5892/#5558 + local MSAA proof/identity bypasses

Reports behind this summary · Community report
Blocked

Toolchain: WinLibs GCC 15.2.0 r7 · Release. The unmodified baseline stops at its first frames because a multisampled image has no descriptor shape. Later local integrations must not be attributed to this main build.

AnyPS5 buildmain 956269ad1

Reports behind this summary · Community report

Linux

Reviewed
Blocked · Locally modified

Toolchain: GCC. The separate Linux check reports an allocator crash after a scene load and a module-finalizer fault at exit. It does not provide a verified Linux gameplay image or FPS; Windows performance cannot be reused for the iGPU.

AnyPS5 buildmain 956269ad1 + recorded local MSAA/audio stack

Reports behind this summary · Community report

About the game

DAVE THE DIVER — Official game images

Diving and sushi management combine two play loops; verify the boat and underwater scenes separately.

Check the edition before testing

This page covers the PS5 release. A PS4 edition, native PC release or console performance mode is not an AnyPS5 test. Confirm the title ID and version before comparing reports.

Official game information

Community report · Windows

Gameplay

Locally modified

Toolchain: WinLibs GCC 15.2.0 r7 · Release. Local MSAA approximations reach gameplay around 20 FPS, with audio, keyboard input and return to the boat checked. The cold-cache intro reaches 60 FPS separately. These include skipped initial-state proofs and format fallbacks; they are experimental workarounds, not verified main fixes or completion.

AnyPS5 build
main 956269ad1 + #4820/#5496/#5445/#5892/#5558 + local MSAA proof/identity bypasses
Platform
Windows 11 Pro · 26200
Game version
01.041.000
CPU
AMD Ryzen 7 5800X
GPU
NVIDIA RTX 5060
Driver
596.36
Test date
Not specified

Performance observations

≈20FPS

NVIDIA RTX 5060
AMD Ryzen 7 5800X

Source-reported
Scope of this result

Toolchain: WinLibs GCC 15.2.0 r7 · Release. Local MSAA approximations reach gameplay around 20 FPS, with audio, keyboard input and return to the boat checked. The cold-cache intro reaches 60 FPS separately. These include skipped initial-state proofs and format fallbacks; they are experimental workarounds, not verified main fixes or completion.

Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.

Open original sourceSource last updated

Community report · Windows

Blocked

Source-reported

Toolchain: WinLibs GCC 15.2.0 r7 · Release. The unmodified baseline stops at its first frames because a multisampled image has no descriptor shape. Later local integrations must not be attributed to this main build.

AnyPS5 build
main 956269ad1
Platform
Windows 11 Pro · 26200
Game version
01.041.000
CPU
AMD Ryzen 7 5800X
GPU
NVIDIA RTX 5060
Driver
596.36
Test date
Not specified

Performance observations

The source does not provide an FPS measurement tied to specific hardware.

Scope of this result

Toolchain: WinLibs GCC 15.2.0 r7 · Release. The unmodified baseline stops at its first frames because a multisampled image has no descriptor shape. Later local integrations must not be attributed to this main build.

Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.

Open original sourceSource last updated

Community report · Linux

Blocked

Locally modified

Toolchain: GCC. The separate Linux check reports an allocator crash after a scene load and a module-finalizer fault at exit. It does not provide a verified Linux gameplay image or FPS; Windows performance cannot be reused for the iGPU.

AnyPS5 build
main 956269ad1 + recorded local MSAA/audio stack
Platform
Arch Linux
Game version
01.041.000
CPU
Not specified
GPU
Intel Alder Lake-P integrated GPU
Driver
Mesa ANV 26.2.4
Test date
Not specified

Performance observations

The source does not provide an FPS measurement tied to specific hardware.

Scope of this result

Toolchain: GCC. The separate Linux check reports an allocator crash after a scene load and a module-finalizer fault at exit. It does not provide a verified Linux gameplay image or FPS; Windows performance cannot be reused for the iGPU.

Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.

Open original sourceSource last updated

Game and edition

Game
DAVE THE DIVER
Title ID
PPSA19115
Edition / region
PS5 · PPSA19115
Content versions in reports
01.041.000

These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.

Screenshots and video

Official game images

Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.

Official game information

Results come from the original reports; this site has not reproduced the tests.

Source policy · Read more

Prepare an AnyPS5 test

Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.

Related games and guides

Contribute a test

Results depend on build, hardware and patches.

Test report template