DAVE THE DIVER · PPSA19115 on AnyPS5. Windows: Gameplay (Locally modified) / Blocked; Linux: Blocked (Locally modified). Check the PS5 edition, build, patches and original evidence before testing.
PS5 title ID PPSA19115. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
Results by platform
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
Windows
Reviewed
Gameplay · Locally modified
Toolchain: WinLibs GCC 15.2.0 r7 · Release. Local MSAA approximations reach gameplay around 20 FPS, with audio, keyboard input and return to the boat checked. The cold-cache intro reaches 60 FPS separately. These include skipped initial-state proofs and format fallbacks; they are experimental workarounds, not verified main fixes or completion.
AnyPS5 buildmain 956269ad1 + #4820/#5496/#5445/#5892/#5558 + local MSAA proof/identity bypasses
Toolchain: WinLibs GCC 15.2.0 r7 · Release. The unmodified baseline stops at its first frames because a multisampled image has no descriptor shape. Later local integrations must not be attributed to this main build.
Toolchain: GCC. The separate Linux check reports an allocator crash after a scene load and a module-finalizer fault at exit. It does not provide a verified Linux gameplay image or FPS; Windows performance cannot be reused for the iGPU.
AnyPS5 buildmain 956269ad1 + recorded local MSAA/audio stack
Diving and sushi management combine two play loops; verify the boat and underwater scenes separately.
Check the edition before testing
This page covers the PS5 release. A PS4 edition, native PC release or console performance mode is not an AnyPS5 test. Confirm the title ID and version before comparing reports.
Toolchain: WinLibs GCC 15.2.0 r7 · Release. Local MSAA approximations reach gameplay around 20 FPS, with audio, keyboard input and return to the boat checked. The cold-cache intro reaches 60 FPS separately. These include skipped initial-state proofs and format fallbacks; they are experimental workarounds, not verified main fixes or completion.
AnyPS5 build
main 956269ad1 + #4820/#5496/#5445/#5892/#5558 + local MSAA proof/identity bypasses
Platform
Windows 11 Pro · 26200
Game version
01.041.000
CPU
AMD Ryzen 7 5800X
GPU
NVIDIA RTX 5060
Driver
596.36
Test date
Not specified
Performance observations
≈20FPS
NVIDIA RTX 5060 AMD Ryzen 7 5800X
Source-reported
Scope of this result
Toolchain: WinLibs GCC 15.2.0 r7 · Release. Local MSAA approximations reach gameplay around 20 FPS, with audio, keyboard input and return to the boat checked. The cold-cache intro reaches 60 FPS separately. These include skipped initial-state proofs and format fallbacks; they are experimental workarounds, not verified main fixes or completion.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
Toolchain: WinLibs GCC 15.2.0 r7 · Release. The unmodified baseline stops at its first frames because a multisampled image has no descriptor shape. Later local integrations must not be attributed to this main build.
AnyPS5 build
main 956269ad1
Platform
Windows 11 Pro · 26200
Game version
01.041.000
CPU
AMD Ryzen 7 5800X
GPU
NVIDIA RTX 5060
Driver
596.36
Test date
Not specified
Performance observations
The source does not provide an FPS measurement tied to specific hardware.
Scope of this result
Toolchain: WinLibs GCC 15.2.0 r7 · Release. The unmodified baseline stops at its first frames because a multisampled image has no descriptor shape. Later local integrations must not be attributed to this main build.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
Toolchain: GCC. The separate Linux check reports an allocator crash after a scene load and a module-finalizer fault at exit. It does not provide a verified Linux gameplay image or FPS; Windows performance cannot be reused for the iGPU.
AnyPS5 build
main 956269ad1 + recorded local MSAA/audio stack
Platform
Arch Linux
Game version
01.041.000
CPU
Not specified
GPU
Intel Alder Lake-P integrated GPU
Driver
Mesa ANV 26.2.4
Test date
Not specified
Performance observations
The source does not provide an FPS measurement tied to specific hardware.
Scope of this result
Toolchain: GCC. The separate Linux check reports an allocator crash after a scene load and a module-finalizer fault at exit. It does not provide a verified Linux gameplay image or FPS; Windows performance cannot be reused for the iGPU.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Screenshots and video
Official game images
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.