Windows
No reviewed run report for this platform. The result remains unknown.
PPSA11386 / Action adventure
007 First Light · PPSA11386 on AnyPS5. Windows: No reviewed report; Linux: Gameplay (Locally modified). Check the PS5 edition, build, patches and original evidence before testing.
PS5 title ID PPSA11386. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
No reviewed run report for this platform. The result remains unknown.
Toolchain: GCC 16.2.1 · Release · SPIRV-Tools OFF. RAM: 64 GB. The patched checkpoint reaches beach movement/look tutorials with keyboard, DualSense and audio, around 0.2–0.35 FPS. Colour washouts remain; five of twelve resumed loads segfault. The earlier hour-long run used another base. Extensive local shader, memory and cache settings remain; there is no newer clean-main or completion result.
AnyPS5 buildSleglJan/share/007-v5 65c5b68f3 · main 34355eeea + 159 integration commits
Reports behind this summary · Community report
Bond’s origin adventure combines combat and stealth; a beach tutorial is only an early test route.
The report is PPSA11386 v01.018.000. The current promotional cover advertises DLC; it does not establish that content was tested.
Official game informationCommunity report · Linux
Toolchain: GCC 16.2.1 · Release · SPIRV-Tools OFF. RAM: 64 GB. The patched checkpoint reaches beach movement/look tutorials with keyboard, DualSense and audio, around 0.2–0.35 FPS. Colour washouts remain; five of twelve resumed loads segfault. The earlier hour-long run used another base. Extensive local shader, memory and cache settings remain; there is no newer clean-main or completion result.
NVIDIA RTX 3080 · 10 GB
AMD Ryzen 9 7950X3D
Toolchain: GCC 16.2.1 · Release · SPIRV-Tools OFF. RAM: 64 GB. The patched checkpoint reaches beach movement/look tutorials with keyboard, DualSense and audio, around 0.2–0.35 FPS. Colour washouts remain; five of twelve resumed loads segfault. The earlier hour-long run used another base. Extensive local shader, memory and cache settings remain; there is no newer clean-main or completion result.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Official game informationResults come from the original reports; this site has not reproduced the tests.
Source policy · Read more
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.