Call of Duty: Modern Warfare III · PPSA24263 on AnyPS5. Windows: Startup (Locally modified); Linux: No reviewed report. Check the PS5 edition, build, patches and original evidence before testing.
PS5 title ID PPSA24263. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
Results by platform
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
Windows
Reviewed
Startup · Locally modified
Window, swapchain and audio initialization produce zero frames. Successive local fixes advance xpak/fastfile loading to GameUpdate; the 500→20 µs wait experiment lowers polling CPU but does not verify rendering, audible sound or campaign progress.
AnyPS5 buildmain e61a7c7e24 +feat/appcontent then #11588/#11620/#11725/#11727; integration SHA unknown
No reviewed run report for this platform. The result remains unknown.
About the game
Military shooter with campaign and multiplayer modes. Asset-loading progress is not a rendered mission or an online session.
Which edition does this cover?
PS5 package and content version follow the individual report; unreported fields remain unknown. Publisher artwork is promotional, not an AnyPS5 screenshot or evidence of tested DLC.The reviewed promotional page is PPSA01649, separate from reported PPSA24263; it does not identify that package.
This review covers the upstream documentation, public issues, pull requests and discussions, alongside publisher information. It is a source review, not a game test by this site. A missing report does not establish incompatibility.
Sources checked ·
What the sources establish
Window, swapchain and audio initialization produce zero frames. Successive local fixes advance xpak/fastfile loading to GameUpdate; the 500→20 µs wait experiment lowers polling CPU but does not verify rendering, audible sound or campaign progress.
What a new test needs to establish
Repeat the exact package/build/patches and scene. Check controls, audio, reload and longer play separately; keep missing hardware, driver and test date unknown. Inspect images rather than inferring play from counters.
A merged change is not a new game test. Open proposals may change or never ship. Check the commit and release before following a new setup instruction.
The review rejects unmeasured Download0/1 and expansion success behavior. The later2e3004955 head restores throwing stubs and limits the change to download0–2 partition/path validation. MW3’s earlier local fastfile progress is a different tested stack, not proof those exports are implemented or the current head reaches gameplay.
Community report · Windows
Startup
Locally modified
Window, swapchain and audio initialization produce zero frames. Successive local fixes advance xpak/fastfile loading to GameUpdate; the 500→20 µs wait experiment lowers polling CPU but does not verify rendering, audible sound or campaign progress.
AnyPS5 build
main e61a7c7e24 +feat/appcontent then #11588/#11620/#11725/#11727; integration SHA unknown
Platform
Windows 11 · GCC 15.2 Release
Game version
01.004.000
CPU
AMD Ryzen 5 3600X
GPU
AMD Radeon RX 5700 XT
Driver
32.0.21045.16010
Test date
Not specified
Performance observations
The source does not provide an FPS measurement tied to specific hardware.
Scope of this result
Window, swapchain and audio initialization produce zero frames. Successive local fixes advance xpak/fastfile loading to GameUpdate; the 500→20 µs wait experiment lowers polling CPU but does not verify rendering, audible sound or campaign progress.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Screenshots and video
Official game images
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.