Onimusha: Way of the Sword · PPSA27836 on AnyPS5. Windows: Menu (Locally modified) / Blocked (Locally modified); Linux: No reviewed report. Check the PS5 edition, build, patches and original evidence before testing.
PS5 title ID PPSA27836. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
Results by platform
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
Windows
Reviewed
Menu · Locally modified
Toolchain: WinLibs GCC 15.2.0 r7 · Release. RAM: 31 GB. With the combined stack, health warning and language selection hold around 15 FPS with a warm cache. Two of four recent runs still fault in the audio thread before a screen. No gameplay or complete startup reliability is established; the local capacity changes remain experimental.
AnyPS5 buildmain 0b97f8b9f + recorded PR stack + #5861/#5907/#5555 + local image-capacity/scan changes
A different machine stays black after initialization, with no visible gameplay or audio. A semaphore wait is observed, but its cause is unresolved. The exact main commit and complete local bypass scope are missing, so this cannot contradict the separately pinned RTX 5070 settings result.
AnyPS5 buildmain revision not stated + local mprotect mask; trace also records SPHIA-BYPASS-SUCCESS
No reviewed run report for this platform. The result remains unknown.
About the game
A samurai action game; language setup, audible output and sword combat are different test stages.
Check the edition before testing
This page covers the PS5 release. A PS4 edition, native PC release or console performance mode is not an AnyPS5 test. Confirm the title ID and version before comparing reports.
A merged change is not a new game test. Open proposals may change or never ship. Check the commit and release before following a new setup instruction.
#5738 merged at 08:58:38 UTC, after v0.1.2 at 08:56:52. It reverts #5608’s throwing YNw9Xk5iNWo VideoOut export, with two Linux Sarah runs on the reverted baseline. The v0.1.2 binary still needs the reported Mouse preload workaround; the merge does not implement Onimusha’s unknown function.
Toolchain: WinLibs GCC 15.2.0 r7 · Release. RAM: 31 GB. With the combined stack, health warning and language selection hold around 15 FPS with a warm cache. Two of four recent runs still fault in the audio thread before a screen. No gameplay or complete startup reliability is established; the local capacity changes remain experimental.
AnyPS5 build
main 0b97f8b9f + recorded PR stack + #5861/#5907/#5555 + local image-capacity/scan changes
Platform
Windows 11 Pro · 26200
Game version
01.000.001
CPU
AMD Ryzen 7 9800X3D
GPU
NVIDIA RTX 5070
Driver
617.42
Test date
Not specified
Performance observations
≈15FPS
NVIDIA RTX 5070 AMD Ryzen 7 9800X3D
Source-reported
Scope of this result
Toolchain: WinLibs GCC 15.2.0 r7 · Release. RAM: 31 GB. With the combined stack, health warning and language selection hold around 15 FPS with a warm cache. Two of four recent runs still fault in the audio thread before a screen. No gameplay or complete startup reliability is established; the local capacity changes remain experimental.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
A different machine stays black after initialization, with no visible gameplay or audio. A semaphore wait is observed, but its cause is unresolved. The exact main commit and complete local bypass scope are missing, so this cannot contradict the separately pinned RTX 5070 settings result.
AnyPS5 build
main revision not stated + local mprotect mask; trace also records SPHIA-BYPASS-SUCCESS
Platform
Windows 11 · 28000.3086
Game version
01.000.001
CPU
Not specified
GPU
NVIDIA RTX 5070 Ti
Driver
Not specified
Test date
Not specified
Performance observations
The source does not provide an FPS measurement tied to specific hardware.
Scope of this result
A different machine stays black after initialization, with no visible gameplay or audio. A semaphore wait is observed, but its cause is unresolved. The exact main commit and complete local bypass scope are missing, so this cannot contradict the separately pinned RTX 5070 settings result.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Screenshots and video
Official game images
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.