Phasmophobia on AnyPS5: reported stage — Gameplay · Locally modified. Review the original PS5 test reports, AnyPS5 build, hardware, FPS and known issues.
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
Windows
Reviewed
Gameplay · Locally modified
An 82-commit fork based on main of 12 October reaches a lobby and contract, with save loading and voice recognition reported. The lobby presents about 25 frames/s and the truck about 10 on RTX 5070 Ti. Stock main still has missing imports; the fork is not pinned to a complete hash here. Online cooperation, audio and a full contract completion are not established.
AnyPS5 buildbubblegg/AnyPS5 phasmophobia-port · 2026-10-12 main + 82 commits; exact head unknown
No reviewed run report for this platform. The result remains unknown.
About the game
A ghost-investigation game with cooperative contracts. The PS5 fork observation below does not verify network cooperation, VR2 or every contract; voice recognition is a separate feature from audible game sound.
Check the edition before testing
This page covers the PS5 release. A PS4 edition, native PC release or console performance mode is not an AnyPS5 test. Confirm the title ID and version before comparing reports.
An 82-commit fork based on main of 12 October reaches a lobby and contract, with save loading and voice recognition reported. The lobby presents about 25 frames/s and the truck about 10 on RTX 5070 Ti. Stock main still has missing imports; the fork is not pinned to a complete hash here. Online cooperation, audio and a full contract completion are not established.
AnyPS5 build
bubblegg/AnyPS5 phasmophobia-port · 2026-10-12 main + 82 commits; exact head unknown
Platform
Windows 11
Game version
Not specified
CPU
Not specified
GPU
NVIDIA RTX 5070 Ti
Driver
Not specified
Test date
Not specified
Performance observations
lobby ≈25; truck ≈10FPS
NVIDIA RTX 5070 Ti Not specified
Source-reported
Scope of this result
An 82-commit fork based on main of 12 October reaches a lobby and contract, with save loading and voice recognition reported. The lobby presents about 25 frames/s and the truck about 10 on RTX 5070 Ti. Stock main still has missing imports; the fork is not pinned to a complete hash here. Online cooperation, audio and a full contract completion are not established.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.