SILENT HILL: The Short Message · PPSA10112 on AnyPS5. Windows: Gameplay; Linux: No reviewed report. Check the PS5 edition, build, patches and original evidence before testing.
PS5 title ID PPSA10112. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
Results by platform
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
Windows
Reviewed
Gameplay
Later warm-cache main without STORE_AT_FLIP stops at the menu every run; with it, two runs reach New Game and walking, one over70000 frames and another about2min. No new FPS/audio measurement. #6926 alone does not fix this stop; zero-header overwrite remains a hypothesis, not a traced image owner.
Main reaches walking, camera movement and doors around 8.6 FPS. One of two runs crashes on async loading after brightness/save; traced repeat differs in timing. Audio/controller and save reload unverified.
AnyPS5 build
main 66702f1cf · no PRs · PlayGo absent · 40 guest modules converted
Platform
Windows 11
Game version
01.000.001
CPU
AMD Ryzen 9 9950X3D
GPU
NVIDIA RTX 5090
Driver
617.42 · WinLibs GCC 15.2.0 r7
Test date
Not specified
Performance observations
gameplay≈8.6FPS
NVIDIA RTX 5090 AMD Ryzen 9 9950X3D
Source-reported
Scope of this result
Main reaches walking, camera movement and doors around 8.6 FPS. One of two runs crashes on async loading after brightness/save; traced repeat differs in timing. Audio/controller and save reload unverified.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
Later warm-cache main without STORE_AT_FLIP stops at the menu every run; with it, two runs reach New Game and walking, one over70000 frames and another about2min. No new FPS/audio measurement. #6926 alone does not fix this stop; zero-header overwrite remains a hypothesis, not a traced image owner.
AnyPS5 build
main f1af6c591 + APS5_STORE_AT_FLIP=1 · PlayGo absent · warm cache; controls main2788ed5cf / +local APR recorder / mainf1af6c591+#6926 fail without flip store
Platform
Windows 11
Game version
01.000.001
CPU
AMD Ryzen 9 9950X3D
GPU
NVIDIA RTX 5090
Driver
617.42 · WinLibs GCC 15.2.0 r7
Test date
Not specified
Performance observations
The source does not provide an FPS measurement tied to specific hardware.
Scope of this result
Later warm-cache main without STORE_AT_FLIP stops at the menu every run; with it, two runs reach New Game and walking, one over70000 frames and another about2min. No new FPS/audio measurement. #6926 alone does not fix this stop; zero-header overwrite remains a hypothesis, not a traced image owner.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Screenshots and video
Official game images
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.