Windows
No reviewed run report for this platform. The result remains unknown.
PPSA01880 / Shooter
Quake · PPSA01880 on AnyPS5. Windows: No reviewed report; Linux: Gameplay (Locally modified). Check the PS5 edition, build, patches and original evidence before testing.
PS5 title ID PPSA01880. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
No reviewed run report for this platform. The result remains unknown.
The title/menu and rendered start map with HUD appear, then ordinary close succeeds at about 191 seconds. PCM retention is experimental; the control reaches a different scene, so audio-buffer measurements are not a matched-scene benchmark or listening verdict. No movement, firing, save cycle or full level was verified.
AnyPS5 buildmain ec1193dc3 + #6029/#6476 + draft #5548 · native 0cbfb31edf7c39b9ecfa0984afb15f13045e6202 · GCC Release
Reports behind this summary · Community report
The enhanced Quake release revisits its first-person campaign. This PS5 title is separate from vkQuake homebrew and compile-only shader studies.
Reports on this page identify PPSA01880. Promotional artwork does not establish the tested region, content version or AnyPS5 rendering.
Official game informationCommunity report · Linux
The title/menu and rendered start map with HUD appear, then ordinary close succeeds at about 191 seconds. PCM retention is experimental; the control reaches a different scene, so audio-buffer measurements are not a matched-scene benchmark or listening verdict. No movement, firing, save cycle or full level was verified.
The source does not provide an FPS measurement tied to specific hardware.
The title/menu and rendered start map with HUD appear, then ordinary close succeeds at about 191 seconds. PCM retention is experimental; the control reaches a different scene, so audio-buffer measurements are not a matched-scene benchmark or listening verdict. No movement, firing, save cycle or full level was verified.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Official game informationResults come from the original reports; this site has not reproduced the tests.
Source policy · Read more
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.