Sonic the Hedgehog (2006) Recompiled · PS5 homebrew
Sonic the Hedgehog (2006) Recompiled · PS5 homebrew · PPSA99903 on AnyPS5. Windows: Menu (Locally modified) / Gameplay (Locally modified); Linux: No reviewed report. Check the PS5 edition, build, patches and original evidence before testing.
PS5 title ID PPSA99903. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
Results by platform
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
Windows
Reviewed
Menu · Locally modified
Stage loading stops on unreadable guest memory in two live runs; a third memory-traced run does not stop. A ten-frame replay consistently refuses the first large submission. Three local diagnostic/runtime changes remain. No movement or visible playable stage is documented here; CPU resource-capture analysis is not a title fix.
Private recompiled build reaches town/character selection but floor and camera flicker or disappear. Normal output is 11–14 FPS at 4K; synchronous draws or CPU stores improve visibility at only about 4 or 2–3 FPS. Diagnostic workarounds, not a general fix.
AnyPS5 buildmain ae17955d2 +local nonfinite depth clear/frame recorder hash/page commit/private regions · SYNC_DRAWS=1 or CPU_STORES=1 separate
No reviewed run report for this platform. The result remains unknown.
About the game
The reported PS5 homebrew port of MarathonRecomp. Keep this package separate from Sonic Unleashed Recompiled and official Sonic releases.
Which edition does this cover?
Confirm this exact PS5 package and content version. Other regions, DLC, PC versions and promotional images do not identify the tested build.
Edition and evidence review
This review covers the upstream documentation, public issues, pull requests and discussions, alongside publisher information. It is a source review, not a game test by this site. A missing report does not establish incompatibility.
Sources checked ·
What the sources establish
Private recompiled build reaches town/character selection but floor and camera flicker or disappear. Normal output is 11–14 FPS at 4K; synchronous draws or CPU stores improve visibility at only about 4 or 2–3 FPS. Diagnostic workarounds, not a general fix.
What a new test needs to establish
Repeat the exact package/build/patches and scene. Check controls, audio, reload and longer play separately; keep missing hardware, driver and test date unknown. Inspect images rather than inferring play from counters.
Stage loading stops on unreadable guest memory in two live runs; a third memory-traced run does not stop. A ten-frame replay consistently refuses the first large submission. Three local diagnostic/runtime changes remain. No movement or visible playable stage is documented here; CPU resource-capture analysis is not a title fix.
AnyPS5 build
main bf77a9e9c +local SSE4a CrashReport emulation/WindowsMappings privateRegions cache/frame-replay rounded commits
Platform
Windows 11 Pro 26200 · WinLibs GCC 15.2.0 r7 Release
Game version
01.000.000 · MarathonRecomp PS5 port
CPU
Not specified
GPU
NVIDIA GeForce RTX 5070
Driver
616.64
Test date
Not specified
Performance observations
The source does not provide an FPS measurement tied to specific hardware.
Scope of this result
Stage loading stops on unreadable guest memory in two live runs; a third memory-traced run does not stop. A ten-frame replay consistently refuses the first large submission. Three local diagnostic/runtime changes remain. No movement or visible playable stage is documented here; CPU resource-capture analysis is not a title fix.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
Private recompiled build reaches town/character selection but floor and camera flicker or disappear. Normal output is 11–14 FPS at 4K; synchronous draws or CPU stores improve visibility at only about 4 or 2–3 FPS. Diagnostic workarounds, not a general fix.
AnyPS5 build
main ae17955d2 +local nonfinite depth clear/frame recorder hash/page commit/private regions · SYNC_DRAWS=1 or CPU_STORES=1 separate
Platform
Windows11 26200
Game version
01.000.000
CPU
Not specified
GPU
NVIDIA GeForce RTX5070
Driver
616.64
Test date
Not specified
Performance observations
The source does not provide an FPS measurement tied to specific hardware.
Scope of this result
Private recompiled build reaches town/character selection but floor and camera flicker or disappear. Normal output is 11–14 FPS at 4K; synchronous draws or CPU stores improve visibility at only about 4 or 2–3 FPS. Diagnostic workarounds, not a general fix.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
Sonic the Hedgehog (2006) Recompiled · PS5 homebrew
Title ID
PPSA99903
Edition / region
PS5 · PPSA99903
Content versions in reports
01.000.000 · MarathonRecomp PS5 port · 01.000.000
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Screenshots and video
Results come from the original reports; this site has not reproduced the tests.
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.