Resident Evil Requiem · PPSA31246 on AnyPS5. Windows: Menu (Locally modified); Linux: No reviewed report. Check the PS5 edition, build, patches and original evidence before testing.
PS5 title ID PPSA31246. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
Results by platform
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
Windows
Reviewed
Menu · Locally modified
Saved settings reach Capcom logo/black intro then device loss≈2min,6/6. Later tracing corrects “direct” to four indirect draws resolving160indices. Loop guard avoids device loss but leads to another refusal; disabling whole-quad EXEC is an unsafe diagnostic, not a fix. No validation layer/gameplay; DCC warning also occurs without hangs.
AnyPS5 buildmain 29ce6d87eb +#10935/#10304/#9950; later local loop-guard/EXEC/RequireFullQuads diagnostics
Larger local stack now reaches a main-menu performance capture at660s, after adding helper-lane and depth-lifetime work. One run per arm with further multi-import upload change, no repeatability measured. It does not establish gameplay, isolate the earlier intro device-loss cause or prove all stacked fixes correct.
Local stack reaches menu, then an FBI-office opening cinematic and the next load after an old Http2 replacement and an incorrect MSAA bypass. Lazy preparation reduces memory and frame time, but no interactive gameplay or faithful rendering is verified.
No reviewed run report for this platform. The result remains unknown.
About the game
Capcom’s survival-horror entry needs edition-specific verification. A saved-settings intro and an indirect-draw hang do not prove exploration or combat.
Which edition does this cover?
Confirm this PS5 package and content version; other regions, PS4/native PC versions, DLC and promotional images do not identify the tested content. Report31246/01.200.000; the art page includes30803/36561, so it does not prove the reported region or edition.
This review covers the upstream documentation, public issues, pull requests and discussions, alongside publisher information. It is a source review, not a game test by this site. A missing report does not establish incompatibility.
Sources checked ·
What the sources establish
Local stack reaches menu, then an FBI-office opening cinematic and the next load after an old Http2 replacement and an incorrect MSAA bypass. Lazy preparation reduces memory and frame time, but no interactive gameplay or faithful rendering is verified.
What a new test needs to establish
Repeat the exact package/build/patches and scene. Check controls, audio, reload and longer play separately; keep missing hardware, driver and test date unknown. Inspect images rather than inferring play from counters.
A merged change is not a new game test. Open proposals may change or never ship. Check the commit and release before following a new setup instruction.
The open fix has independent Windows AMD/NVIDIA and Linux reports passing the former D16 stop; dbf2107ba6 validation and negative controls are bounded API evidence. Exact PS5 rounding is not claimed. GTA can still hang, LEGO can lose the device, and Townfall needs another local PR. Later fedf3e91a7 changes and main implementation are not silently assigned to earlier tests or v0.1.3.
Merged10361 deliberately throws on unknown port types3/4. Pragmata/Village now stop;10935 proposes INVALID_ARG after user validation. Approved code and a WSL test/control do not measure those console results or prove a merged/released fix. Native Requiem tests include further patches and still fail later.
Community report · Windows
Menu
Locally modified
Saved settings reach Capcom logo/black intro then device loss≈2min,6/6. Later tracing corrects “direct” to four indirect draws resolving160indices. Loop guard avoids device loss but leads to another refusal; disabling whole-quad EXEC is an unsafe diagnostic, not a fix. No validation layer/gameplay; DCC warning also occurs without hangs.
AnyPS5 build
main 29ce6d87eb +#10935/#10304/#9950; later local loop-guard/EXEC/RequireFullQuads diagnostics
Platform
Windows11 Home26200 ·WinLibs GCC15.2.0 r7 Release
Game version
01.200.000
CPU
AMD Ryzen7 9800X3D
GPU
AMD Radeon RX9070 XT
Driver
32.0.31021.1015 ·Vulkan1.4.349
Test date
Not specified
Performance observations
The source does not provide an FPS measurement tied to specific hardware.
Scope of this result
Saved settings reach Capcom logo/black intro then device loss≈2min,6/6. Later tracing corrects “direct” to four indirect draws resolving160indices. Loop guard avoids device loss but leads to another refusal; disabling whole-quad EXEC is an unsafe diagnostic, not a fix. No validation layer/gameplay; DCC warning also occurs without hangs.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
Larger local stack now reaches a main-menu performance capture at660s, after adding helper-lane and depth-lifetime work. One run per arm with further multi-import upload change, no repeatability measured. It does not establish gameplay, isolate the earlier intro device-loss cause or prove all stacked fixes correct.
AnyPS5 build
main 29ce6d87eb +#10935/#10304/#9950/#11199/#11369; comparison additionally #11485 (head unstated)
Platform
Windows 11 26200 · measurement window660:20
Game version
01.200.000
CPU
Not specified
GPU
AMD Radeon RX 9070 XT
Driver
32.0.31021.1015
Test date
Not specified
Performance observations
The source does not provide an FPS measurement tied to specific hardware.
Scope of this result
Larger local stack now reaches a main-menu performance capture at660s, after adding helper-lane and depth-lifetime work. One run per arm with further multi-import upload change, no repeatability measured. It does not establish gameplay, isolate the earlier intro device-loss cause or prove all stacked fixes correct.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
Local stack reaches menu, then an FBI-office opening cinematic and the next load after an old Http2 replacement and an incorrect MSAA bypass. Lazy preparation reduces memory and frame time, but no interactive gameplay or faithful rendering is verified.
The source does not provide an FPS measurement tied to specific hardware.
Scope of this result
Local stack reaches menu, then an FBI-office opening cinematic and the next load after an old Http2 replacement and an incorrect MSAA bypass. Lazy preparation reduces memory and frame time, but no interactive gameplay or faithful rendering is verified.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Screenshots and video
Official game images
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.