TEKKEN DARK RESURRECTION · PPSA31371 on AnyPS5. Windows: Menu / Startup (Locally modified); Linux: No reviewed report. Check the PS5 edition, build, patches and original evidence before testing.
PS5 title ID PPSA31371. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
Results by platform
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
Windows
Reviewed
Menu
PSPHD controller/start screen, then a generated-primitive last-provoking-vertex refusal. Same failure with a fresh cache. RUNNING is an internal label, not verified gameplay; no FPS or audio result.
Forcing first vertex globally passes the original refusal and eventually draws autosave/Bandai logos, then fails in the video-decode path. This diagnostic does not validate correct rect-list semantics; no gameplay or FPS. Initial black output was not a permanent deadlock.
AnyPS5 buildmain1e4ec0e3f7e434799918eedd509a01a7efde22d2 + State.cpp first-provoking-vertex forced for all decoded draws
PSPHD controller/start screen, then a generated-primitive last-provoking-vertex refusal. Same failure with a fresh cache. RUNNING is an internal label, not verified gameplay; no FPS or audio result.
The source does not provide an FPS measurement tied to specific hardware.
Scope of this result
PSPHD controller/start screen, then a generated-primitive last-provoking-vertex refusal. Same failure with a fresh cache. RUNNING is an internal label, not verified gameplay; no FPS or audio result.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
Forcing first vertex globally passes the original refusal and eventually draws autosave/Bandai logos, then fails in the video-decode path. This diagnostic does not validate correct rect-list semantics; no gameplay or FPS. Initial black output was not a permanent deadlock.
AnyPS5 build
main1e4ec0e3f7e434799918eedd509a01a7efde22d2 + State.cpp first-provoking-vertex forced for all decoded draws
Platform
Windows11 Pro25H2
Game version
01.000.002
CPU
AMD Ryzen7 2700X
GPU
AMD Radeon RX7800XT ·16GB
Driver
26.10.41.01-260811a-203304C ·32.0.31041.1004
Test date
Not specified
Performance observations
The source does not provide an FPS measurement tied to specific hardware.
Scope of this result
Forcing first vertex globally passes the original refusal and eventually draws autosave/Bandai logos, then fails in the video-decode path. This diagnostic does not validate correct rect-list semantics; no gameplay or FPS. Initial black output was not a permanent deadlock.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Screenshots and video
Official game images
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.