Windows
No reviewed run report for this platform. The result remains unknown.
PPSA06328 / Puzzle adventure
Arkanoid – Eternal Battle · PPSA06328 on AnyPS5. Windows: No reviewed report; Linux: Gameplay. Check the PS5 edition, build, patches and original evidence before testing.
PS5 title ID PPSA06328. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
No reviewed run report for this platform. The result remains unknown.
This separate regional release reaches offline Retro’s brick field and GAME OVER after a scripted round near 59.94 FPS. Paddle movement/score during the blind-scripted round, audio and online modes are unverified; Eternal Battle is marked inaccessible offline.
AnyPS5 buildmain 128b5c49ba
Reports behind this summary · Community reportThis separate regional release reaches offline Retro’s brick field and GAME OVER after a scripted round near 59.94 FPS. Paddle movement/score during the blind-scripted round, audio and online modes are unverified; Eternal Battle is marked inaccessible offline.
Promotional artwork identifies the advertised game, not the tested content version or Any PS5 output. Native PC and other-generation results remain separate.
Official game informationThis review covers the upstream documentation, public issues, pull requests and discussions, alongside publisher information. It is a source review, not a game test by this site. A missing report does not establish incompatibility.
Sources checked ·
This separate regional release reaches offline Retro’s brick field and GAME OVER after a scripted round near 59.94 FPS. Paddle movement/score during the blind-scripted round, audio and online modes are unverified; Eternal Battle is marked inaccessible offline.
Reproduce the exact PPSA/content/build/patches and tested scene first. Then verify responsive controls, audio, save reload and longer play independently. Unspecified environments or dates stay unknown; a resolved code issue or a process that remains alive cannot substitute for a new game run.
Community report · Linux
This separate regional release reaches offline Retro’s brick field and GAME OVER after a scripted round near 59.94 FPS. Paddle movement/score during the blind-scripted round, audio and online modes are unverified; Eternal Battle is marked inaccessible offline.
AMD RX 6650 XT
AMD Ryzen 9 7950X
This separate regional release reaches offline Retro’s brick field and GAME OVER after a scripted round near 59.94 FPS. Paddle movement/score during the blind-scripted round, audio and online modes are unverified; Eternal Battle is marked inaccessible offline.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Official game informationResults come from the original reports; this site has not reproduced the tests.
Source policy · Read more
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.