FINAL FANTASY RESONANCE · PPSA31544 on AnyPS5. Windows: Gameplay; Linux: Menu (Locally modified) / Gameplay (Locally modified). Check the PS5 edition, build, patches and original evidence before testing.
PS5 title ID PPSA31544. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
Results by platform
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
Windows
Reviewed
Gameplay
Clean main: opening boss/summon then castle across five runs≈45min, keyboard/Bluetooth DualSense, audio and autosave reload work. Fights13–21 FPS, castle≈30; menus50–55 separate. One injected-Windhawk crash and one successful uninjected reload are not causal proof. First-use shader stalls≈1s; warm cache differs.
Difficulty selection and crystal-legend opening cinematic, no gameplay. Title≈6/cinematic1.6 FPS; 460s exits0 after4.53million refused imports. The actual game executable differs from the dump’s launcher. Audio and validation unverified; one redirected-log diagnostic, not a benchmark.
Same-base candidate gets further into the cinematic, title26–31/cinematic12–15 FPS; zero refused imports but2474 failed imports remain. One460s run per arm with redirected output supports budget-policy diagnosis, not formal speedup, gameplay or safety across titles.
Patched integration closes the responsive tutorial into a visible character/map scene;882s, exit0. Movement, audio and reference lighting remain unverified. Warm caches, readbacks and other CPU builds invalidate performance comparison; MemAvailable>41.45GiB does not qualify lower-memory/JUMANJI cases or newer4449 delta.
An HD-2D crystal adventure with turn-based battles. Windows clean-main play and Linux patched scene evidence retain distinct conditions.
Which edition does this cover?
The run identifies PPSA31544. Match content version, executable, host and patches per report; promotional artwork does not identify tested extras. The source page mixes standard/deluxe PPSA31544 and demo PPSA36303; its image does not identify the tested edition.
This review covers the upstream documentation, public issues, pull requests and discussions, alongside publisher information. It is a source review, not a game test by this site. A missing report does not establish incompatibility.
Sources checked ·
What the sources establish
PPSA31544 layer readback on RX6650XT/RADV26.2.4: clean acb900c194 fills8/32 grading slices; #6959 98f52d1c8474 on517a7b12b87b fills32 using four device-sized windows. Two200s checkpoint checks exit0; earlier capture observer exits134. This is bounded graphics evidence, not FPS or full console fidelity. Vertex-resource prototypes keep their own source pins and do not establish a speed gain.
What a new test needs to establish
Repeat the exact package, build, patch set and scene; verify controls, audio, save reload and a longer session separately. Record the actual test date and keep unknown fields unknown.
Difficulty selection and crystal-legend opening cinematic, no gameplay. Title≈6/cinematic1.6 FPS; 460s exits0 after4.53million refused imports. The actual game executable differs from the dump’s launcher. Audio and validation unverified; one redirected-log diagnostic, not a benchmark.
AnyPS5 build
main 924b18f59c +#10515 f179568345; game additional executable; 460s; redirected output
Platform
Arch Linux 7.2.9
Game version
01.000.001 (title 1.0.1.0)
CPU
AMD Ryzen 9 7950X
GPU
AMD Radeon RX 6650 XT
Driver
RADV Mesa 26.2.4 ·GCC Release
Test date
Not specified
Performance observations
The source does not provide an FPS measurement tied to specific hardware.
Scope of this result
Difficulty selection and crystal-legend opening cinematic, no gameplay. Title≈6/cinematic1.6 FPS; 460s exits0 after4.53million refused imports. The actual game executable differs from the dump’s launcher. Audio and validation unverified; one redirected-log diagnostic, not a benchmark.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
Same-base candidate gets further into the cinematic, title26–31/cinematic12–15 FPS; zero refused imports but2474 failed imports remain. One460s run per arm with redirected output supports budget-policy diagnosis, not formal speedup, gameplay or safety across titles.
The source does not provide an FPS measurement tied to specific hardware.
Scope of this result
Same-base candidate gets further into the cinematic, title26–31/cinematic12–15 FPS; zero refused imports but2474 failed imports remain. One460s run per arm with redirected output supports budget-policy diagnosis, not formal speedup, gameplay or safety across titles.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
Clean main: opening boss/summon then castle across five runs≈45min, keyboard/Bluetooth DualSense, audio and autosave reload work. Fights13–21 FPS, castle≈30; menus50–55 separate. One injected-Windhawk crash and one successful uninjected reload are not causal proof. First-use shader stalls≈1s; warm cache differs.
Clean main: opening boss/summon then castle across five runs≈45min, keyboard/Bluetooth DualSense, audio and autosave reload work. Fights13–21 FPS, castle≈30; menus50–55 separate. One injected-Windhawk crash and one successful uninjected reload are not causal proof. First-use shader stalls≈1s; warm cache differs.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
Patched integration closes the responsive tutorial into a visible character/map scene;882s, exit0. Movement, audio and reference lighting remain unverified. Warm caches, readbacks and other CPU builds invalidate performance comparison; MemAvailable>41.45GiB does not qualify lower-memory/JUMANJI cases or newer4449 delta.
The source does not provide an FPS measurement tied to specific hardware.
Scope of this result
Patched integration closes the responsive tutorial into a visible character/map scene;882s, exit0. Movement, audio and reference lighting remain unverified. Warm caches, readbacks and other CPU builds invalidate performance comparison; MemAvailable>41.45GiB does not qualify lower-memory/JUMANJI cases or newer4449 delta.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
01.000.001 (title 1.0.1.0) · 01.000.001 · Not specified
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Screenshots and video
Official game images
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.