Windows
No reviewed run report for this platform. The result remains unknown.
PPSA03274 / Platformer
Unbound: Worlds Apart · PPSA03274 on AnyPS5. Windows: No reviewed report; Linux: Startup / Startup (Locally modified). Check the PS5 edition, build, patches and original evidence before testing.
PS5 title ID PPSA03274. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
No reviewed run report for this platform. The result remains unknown.
UE4 aborts22s before a frame on5,565,054,976-byte allocation, matching Pathless/CallSea. Same size across titles is a clue; no proven universal physical-RAM fix.
AnyPS5 buildclean main44a59edc3a ·PLAYGOinstalled ·prx FMOD modules converted
Reports behind this summary · Community reportChanging reported direct memory to12/13.5/16GiB leaves the same5,307.25MiB request failing in all three diagnostic arms. The engine grows its own pools; this is not a host-RAM measurement or a recommendation to change the constant. Console value/accounting cause remain unknown.
AnyPS5 buildmain44a59edc3a +private libkernel DIRECT_MEMORY_SIZE-only changes ·APS5_TRACE_MEMORY ·three arms ·tested Unbound, not new Pathless run
Reports behind this summary · Community report
A shared engine allocation failure is not a universal PC RAM requirement.
Reported PS5 package PPSA03274; check each report’s content version, build and host. Publisher art is promotional, not AnyPS5 output or tested DLC. Artwork identifies different regional package(s) PPSA03273, not this tested package.
Official game informationCommunity report · Linux
UE4 aborts22s before a frame on5,565,054,976-byte allocation, matching Pathless/CallSea. Same size across titles is a clue; no proven universal physical-RAM fix.
The source does not provide an FPS measurement tied to specific hardware.
UE4 aborts22s before a frame on5,565,054,976-byte allocation, matching Pathless/CallSea. Same size across titles is a clue; no proven universal physical-RAM fix.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
Community report · Linux
Changing reported direct memory to12/13.5/16GiB leaves the same5,307.25MiB request failing in all three diagnostic arms. The engine grows its own pools; this is not a host-RAM measurement or a recommendation to change the constant. Console value/accounting cause remain unknown.
The source does not provide an FPS measurement tied to specific hardware.
Changing reported direct memory to12/13.5/16GiB leaves the same5,307.25MiB request failing in all three diagnostic arms. The engine grows its own pools; this is not a host-RAM measurement or a recommendation to change the constant. Console value/accounting cause remain unknown.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Official game informationResults come from the original reports; this site has not reproduced the tests.
Source policy · Read more
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.