Windows
No reviewed run report for this platform. The result remains unknown.
PPSA20612 / Turn-based RPG
Dragon Quest III HD-2D Remake · PPSA20612 on AnyPS5: reported stage — Menu · Locally modified. Review the original PS5 test reports, AnyPS5 build, hardware, FPS and known issues.
PS5 title ID PPSA20612. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
No reviewed run report for this platform. The result remains unknown.
RAM: 14 GiB. Title, naming and new-adventure menus reach the Autosaving tutorial before a Vulkan acquire timeout. The window counter shows about 8–11 FPS in menus with draw profiling; no trace or exploration/battle test. Raising the temporary udmabuf limit bypasses a 147.6 MiB import failure; it is not an upstream code fix.
AnyPS5 build242bae744 + local #4449 port · udmabuf limit 2048 MiB
Reports behind this summary · Community report
The party RPG needs exploration and turn-based battles beyond its autosave notice.
This page covers the PS5 release. A PS4 edition, native PC release or console performance mode is not an AnyPS5 test. Confirm the title ID and version before comparing reports.
Official game informationCommunity report · Linux
RAM: 14 GiB. Title, naming and new-adventure menus reach the Autosaving tutorial before a Vulkan acquire timeout. The window counter shows about 8–11 FPS in menus with draw profiling; no trace or exploration/battle test. Raising the temporary udmabuf limit bypasses a 147.6 MiB import failure; it is not an upstream code fix.
The source does not provide an FPS measurement tied to specific hardware.
RAM: 14 GiB. Title, naming and new-adventure menus reach the Autosaving tutorial before a Vulkan acquire timeout. The window counter shows about 8–11 FPS in menus with draw profiling; no trace or exploration/battle test. Raising the temporary udmabuf limit bypasses a 147.6 MiB import failure; it is not an upstream code fix.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Official game informationResults come from the original reports; this site has not reproduced the tests.
Source policy · Read more
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.