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PPSA24191 / Action RPG

Monster Hunter Wilds

Monster Hunter Wilds · PPSA24191 on AnyPS5. Windows: No reviewed report; Linux: Startup (Locally modified). Check the PS5 edition, build, patches and original evidence before testing.

Source-reported
1 test recordLast reviewed Oct 20, 2026How we review reports

PS5 title ID PPSA24191. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.

Results by platform

An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.

Windows

No reviewed run report for this platform. The result remains unknown.

Linux

Reviewed
Startup · Locally modified

Only a flat dark-grey output;5–10 presents/s is not gameplay FPS. Fixed base passes one libc allocation stop, while audio is dummy and input untested. No recognizable game frame.

AnyPS5 buildmain83bf557dc + #7852 · --linux-fixed-base 0x400000000 (alternative0x400000)

Reports behind this summary · Community report

About the game

Monster Hunter Wilds — Official game images

Hunt in changing wild environments. A flat startup output does not test hunting or combat.

Check the edition before testing

Reported package PPSA24191. Read the version and patch stack per observation; publisher artwork is promotional.

Official game information

Community report · Linux

Startup

Locally modified

Only a flat dark-grey output;5–10 presents/s is not gameplay FPS. Fixed base passes one libc allocation stop, while audio is dummy and input untested. No recognizable game frame.

AnyPS5 build
main83bf557dc + #7852 · --linux-fixed-base 0x400000000 (alternative0x400000)
Platform
GentooLinux7.2.8
Game version
01.041.040
CPU
Not specified
GPU
NVIDIA RTX5090
Driver
595.99.02 · GCC16.2.1
Test date
Not specified

Performance observations

The source does not provide an FPS measurement tied to specific hardware.

Scope of this result

Only a flat dark-grey output;5–10 presents/s is not gameplay FPS. Fixed base passes one libc allocation stop, while audio is dummy and input untested. No recognizable game frame.

Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.

Open original sourceSource last updated

Game and edition

Game
Monster Hunter Wilds
Title ID
PPSA24191
Edition / region
PS5 · PPSA24191
Content versions in reports
01.041.040

These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.

Screenshots and video

Official game images

Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.

Official game information

Results come from the original reports; this site has not reproduced the tests.

Source policy · Read more

Prepare an AnyPS5 test

Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.

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Results depend on build, hardware and patches.

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