Days Gone Remastered · PPSA28180 on AnyPS5. Windows: Gameplay (Locally modified); Linux: No reviewed report. Check the PS5 edition, build, patches and original evidence before testing.
PS5 title ID PPSA28180. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
Results by platform
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
Windows
Reviewed
Gameplay · Locally modified
A large local stack reaches in-game dialogue and save reads/writes at 0.2–2 FPS, menu ≈9. Duration, content version, free control, audio and reload unknown. APR sizing, stack alignment, image modes, target format, event errors and pixel LDS were changed locally. A newer GPU-heap branch instead fails unresolved imports at startup; no drop-in improvement or main/release success.
AnyPS5 build#10936 0d14468cc on main 2026-10-25 +#9884/#9897/#9899/#9858/#6340/#9287/#8716/#7484/#11368 +8 local bring-up changes; exact integration SHA unknown
This review covers the upstream documentation, public issues, pull requests and discussions, alongside publisher information. It is a source review, not a game test by this site. A missing report does not establish incompatibility.
Sources checked ·
What the sources establish
A large local stack reaches in-game dialogue and save reads/writes at 0.2–2 FPS, menu ≈9. Duration, content version, free control, audio and reload unknown. APR sizing, stack alignment, image modes, target format, event errors and pixel LDS were changed locally. A newer GPU-heap branch instead fails unresolved imports at startup; no drop-in improvement or main/release success.
What a new test needs to establish
Repeat the exact package, build, patch set and scene; verify controls, audio, save reload and a longer session separately. Record the actual test date and keep unknown fields unknown.
A large local stack reaches in-game dialogue and save reads/writes at 0.2–2 FPS, menu ≈9. Duration, content version, free control, audio and reload unknown. APR sizing, stack alignment, image modes, target format, event errors and pixel LDS were changed locally. A newer GPU-heap branch instead fails unresolved imports at startup; no drop-in improvement or main/release success.
AnyPS5 build
#10936 0d14468cc on main 2026-10-25 +#9884/#9897/#9899/#9858/#6340/#9287/#8716/#7484/#11368 +8 local bring-up changes; exact integration SHA unknown
Platform
Windows 11 26200
Game version
Not specified
CPU
Intel Core i7-14700F
GPU
NVIDIA GeForce RTX 4070 12GB
Driver
616.368.0 (as reported)
Test date
Not specified
Performance observations
0.2–2 FPS · in-game dialogueFPS
NVIDIA GeForce RTX 4070 12GB Intel Core i7-14700F
Source-reported
Scope of this result
A large local stack reaches in-game dialogue and save reads/writes at 0.2–2 FPS, menu ≈9. Duration, content version, free control, audio and reload unknown. APR sizing, stack alignment, image modes, target format, event errors and pixel LDS were changed locally. A newer GPU-heap branch instead fails unresolved imports at startup; no drop-in improvement or main/release success.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Screenshots and video
Official game images
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.