Crash Bandicoot 4: It’s About Time · PPSA02433 on AnyPS5. Windows: Gameplay (Locally modified); Linux: No reviewed report. Check the PS5 edition, build, patches and original evidence before testing.
PS5 title ID PPSA02433. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
Results by platform
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
Windows
Reviewed
Gameplay · Locally modified
Author observes N. Sanity Beach≈60 FPS, cutscenes30, continuous audio. Local audio/video/stub/AGC guard changes and streaming-pool1024 are essential provenance; safety/correctness not fully qualified. No full-game claim.
AnyPS5 buildreported mainec7eacc62d (#8825) +local AudioOut2 queueDepth*2/AvPlayer recycling/Videodec stubs/AGC untracked-write guard avoidance; final head unknown ·streaming pool1024/mailbox
Same local stack on RTX3050 reaches beach≈8.7 FPS but opaque world/characters are black silhouettes. Author’s wave/PCIe diagnosis is not an isolated cause test. Not equivalent to AMD visuals or performance.
AnyPS5 buildsame reported ec7eacc62d local audio/video/stub/AGC modifications; exact final head unknown ·streaming pool1024
Author observes N. Sanity Beach≈60 FPS, cutscenes30, continuous audio. Local audio/video/stub/AGC guard changes and streaming-pool1024 are essential provenance; safety/correctness not fully qualified. No full-game claim.
AnyPS5 build
reported mainec7eacc62d (#8825) +local AudioOut2 queueDepth*2/AvPlayer recycling/Videodec stubs/AGC untracked-write guard avoidance; final head unknown ·streaming pool1024/mailbox
Platform
Windows 11Pro26100
Game version
01.000.002
CPU
AMD Ryzen 7 8845HS
GPU
AMD Radeon780M
Driver
32.0.11039.5001 ·GCC 15.2r7
Test date
Not specified
Performance observations
author N.Sanity Beach≈60; cutscene30FPS
AMD Radeon780M AMD Ryzen7 8845HS
Source-reported
Scope of this result
Author observes N. Sanity Beach≈60 FPS, cutscenes30, continuous audio. Local audio/video/stub/AGC guard changes and streaming-pool1024 are essential provenance; safety/correctness not fully qualified. No full-game claim.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
Same local stack on RTX3050 reaches beach≈8.7 FPS but opaque world/characters are black silhouettes. Author’s wave/PCIe diagnosis is not an isolated cause test. Not equivalent to AMD visuals or performance.
AnyPS5 build
same reported ec7eacc62d local audio/video/stub/AGC modifications; exact final head unknown ·streaming pool1024
Platform
Windows 11Pro26100
Game version
01.000.002
CPU
Not specified
GPU
NVIDIA RTX3050Laptop ·6GB
Driver
32.0.16.1742 ·GCC 15.2r7
Test date
Not specified
Performance observations
author beach≈8.7FPS
NVIDIA RTX3050Laptop ·6GB Not specified
Source-reported
Scope of this result
Same local stack on RTX3050 reaches beach≈8.7 FPS but opaque world/characters are black silhouettes. Author’s wave/PCIe diagnosis is not an isolated cause test. Not equivalent to AMD visuals or performance.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Screenshots and video
Official game images
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.