Cat Quest III · PPSA15065 on AnyPS5. Windows: Gameplay (Locally modified); Linux: No reviewed report. Check the PS5 edition, build, patches and original evidence before testing.
PS5 title ID PPSA15065. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
Results by platform
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
Windows
Reviewed
Gameplay · Locally modified
Toolchain: MinGW GCC 15.2.0. Overworld, caves, sailing and menus work with audio, pad input and a loaded save. The modified overworld is reported at 107–115 FPS; new shaders hitch once. It uses audio latency 100 ms and local visibility fixes. No full playthrough, clean-main equivalent or broader save stability is established.
AnyPS5 buildmain 5a6ad0ed3 + #5892 and locally merged #5627
No reviewed run report for this platform. The result remains unknown.
About the game
A pirate action RPG spanning islands, caves and ship travel; save/load checks matter alongside FPS.
Check the edition before testing
This page covers the PS5 release. A PS4 edition, native PC release or console performance mode is not an AnyPS5 test. Confirm the title ID and version before comparing reports.
Toolchain: MinGW GCC 15.2.0. Overworld, caves, sailing and menus work with audio, pad input and a loaded save. The modified overworld is reported at 107–115 FPS; new shaders hitch once. It uses audio latency 100 ms and local visibility fixes. No full playthrough, clean-main equivalent or broader save stability is established.
AnyPS5 build
main 5a6ad0ed3 + #5892 and locally merged #5627
Platform
Windows 11 Pro · 26200
Game version
01.000.001
CPU
AMD Ryzen 7 9800X3D
GPU
NVIDIA RTX 5070
Driver
616.92
Test date
Not specified
Performance observations
107–115FPS
NVIDIA RTX 5070 AMD Ryzen 7 9800X3D
Source-reported
Scope of this result
Toolchain: MinGW GCC 15.2.0. Overworld, caves, sailing and menus work with audio, pad input and a loaded save. The modified overworld is reported at 107–115 FPS; new shaders hitch once. It uses audio latency 100 ms and local visibility fixes. No full playthrough, clean-main equivalent or broader save stability is established.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Screenshots and video
Official game images
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.