Windows
No reviewed run report for this platform. The result remains unknown.
PPSA04795 / Platformer
KLONOA Phantasy Reverie Series · PPSA04795 on AnyPS5. Windows: No reviewed report; Linux: Startup / Gameplay (Locally modified). Check the PS5 edition, build, patches and original evidence before testing.
PS5 title ID PPSA04795. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
No reviewed run report for this platform. The result remains unknown.
Unmodified main stops at an HTTP redirect callback; local HTTP changes reach agreement menus at 59.94 FPS. That is a menu rate, not platforming. The later frozen integration and diagnostic gameplay are separate observations.
AnyPS5 buildmain 474030e584
Reports behind this summary · Community reportA 603 s diagnostic-label-flush run reaches the first level: stick movement, stones 0→3, enemy and health loss are visible. Continue still shows No Data. No level completion, audio, jump validation or speed gain; normal storage policy crashes on the same frozen baseline.
AnyPS5 buildmain b28bb7721777 + #11586/#11611 · frozen 88ad9dabd393; APS5_STORE_AT_LABEL=1
Reports behind this summary · Community report
Door to Phantomile now has an opening-area control check. Diagnostic flushing and the failed Continue attempt remain part of the result.
Official artwork, when available, describes the game and may cover another region or generation. It does not identify the tested PPSA, DLC or AnyPS5 output.
Official game informationThis review covers the upstream documentation, public issues, pull requests and discussions, alongside publisher information. It is a source review, not a game test by this site. A missing report does not establish incompatibility.
Sources checked ·
Unmodified main stops at an HTTP redirect callback; local HTTP changes reach agreement menus at 59.94 FPS. That is a menu rate, not platforming. The later frozen integration and diagnostic gameplay are separate observations. A 603 s diagnostic-label-flush run reaches the first level: stick movement, stones 0→3, enemy and health loss are visible. Continue still shows No Data. No level completion, audio, jump validation or speed gain; normal storage policy crashes on the same frozen baseline.
Reproduce the exact package/build/patches and scene. Verify controls, audio, reload and longer play independently; missing hardware, driver or test dates stay unknown. A stopped process, a present counter or an import audit is not a complete game test.
Community report · Linux
Unmodified main stops at an HTTP redirect callback; local HTTP changes reach agreement menus at 59.94 FPS. That is a menu rate, not platforming. The later frozen integration and diagnostic gameplay are separate observations.
The source does not provide an FPS measurement tied to specific hardware.
Unmodified main stops at an HTTP redirect callback; local HTTP changes reach agreement menus at 59.94 FPS. That is a menu rate, not platforming. The later frozen integration and diagnostic gameplay are separate observations.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
Community report · Linux
A 603 s diagnostic-label-flush run reaches the first level: stick movement, stones 0→3, enemy and health loss are visible. Continue still shows No Data. No level completion, audio, jump validation or speed gain; normal storage policy crashes on the same frozen baseline.
The source does not provide an FPS measurement tied to specific hardware.
A 603 s diagnostic-label-flush run reaches the first level: stick movement, stones 0→3, enemy and health loss are visible. Continue still shows No Data. No level completion, audio, jump validation or speed gain; normal storage policy crashes on the same frozen baseline.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Official game informationResults come from the original reports; this site has not reproduced the tests.
Source policy · Read more
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.