PPSA19639 / Sandbox
Minecraft Preview
Minecraft Preview on AnyPS5: In-game · Local patches. Compare PS5 test reports, build versions, hardware, FPS and known issues. Official game images are separate from runtime evidence.
About the game
Minecraft Preview is a testing channel for upcoming Bedrock features, not the regular retail release. Version-specific behaviour is especially important when comparing world and rendering tests.
Check the edition before testing
This page covers the PS5 release. A PS4 edition, native PC release or console performance mode is not an AnyPS5 test. Confirm the title ID and version before comparing reports.
Community report · Windows
In-game
The source creates a world, walks, saves and quits. At a 36-chunk distance it reports about 7 FPS on main and 31 with the patch; lowering distance reaches the 60 FPS cap. Values belong to those settings, not every world.
- AnyPS5 build
- d4c196c2 + local patch
- Platform
- Windows 11
- Game version
- 1.21.40.22
- CPU
- Intel i9-9900K
- GPU
- NVIDIA RTX 2080 Ti
- Driver
- Not specified
- Test date
- Not specified
Performance observations
NVIDIA RTX 2080 Ti
Intel i9-9900K
Scope of this result
The source creates a world, walks, saves and quits. At a 36-chunk distance it reports about 7 FPS on main and 31 with the patch; lowering distance reaches the 60 FPS cap. Values belong to those settings, not every world.
Source reports; no benchmark by this site. Experimental reports may use forks or local changes. Read the build details before reproducing.
Game identity
- Game
- Minecraft Preview
- Title ID
- PPSA19639
- Edition / region
- Not specified
Screenshots and video
Source reports; no benchmark by this site.
- Windows · Community report · Open original sourceScreenshots and video · 1 · github.comScreenshots and video · 2 · github.comScreenshots and video · 3 · github.com
Source policy · Read more
Prepare an AnyPS5 test
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.