Divinity: Original Sin 2 · Definitive Edition · PPSA06866 on AnyPS5. Windows: Gameplay (Locally modified); Linux: No reviewed report. Check the PS5 edition, build, patches and original evidence before testing.
PS5 title ID PPSA06866. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
Results by platform
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
Windows
Reviewed
Gameplay · Locally modified
The private integration reaches The Hold with movement, a manual save/reload and one reported combat/audio session. A later save runs about 23 FPS; opening idle 49 FPS is a different scene. Stencil/publication work has incomplete tests; loading art and a container panel remain faulty. Nothing past The Hold tested.
AnyPS5 buildXatiX/test/dos2-retest 2e499428ca · main f776fddcff + #9717(a90d0b73bb1d)/#9533/#6300 + #13021(48b3aa38abef) + #10382(ad201638c144) + local stencil/publication/socket/thumbnail/performance commits
No reviewed run report for this platform. The result remains unknown.
About the game
The Hold has limited combat/save evidence on a composed branch; its opening and later-save speeds must not be combined.
Which edition does this cover?
Official artwork, when available, describes the game and may cover another region or generation. It does not identify the tested PPSA, DLC or AnyPS5 output.
This review covers the upstream documentation, public issues, pull requests and discussions, alongside publisher information. It is a source review, not a game test by this site. A missing report does not establish incompatibility.
Sources checked ·
What the sources establish
The private integration reaches The Hold with movement, a manual save/reload and one reported combat/audio session. A later save runs about 23 FPS; opening idle 49 FPS is a different scene. Stencil/publication work has incomplete tests; loading art and a container panel remain faulty. Nothing past The Hold tested.
What a new test needs to establish
Reproduce the exact package/build/patches and scene. Verify controls, audio, reload and longer play independently; missing hardware, driver or test dates stay unknown. A stopped process, a present counter or an import audit is not a complete game test.
The private integration reaches The Hold with movement, a manual save/reload and one reported combat/audio session. A later save runs about 23 FPS; opening idle 49 FPS is a different scene. Stencil/publication work has incomplete tests; loading art and a container panel remain faulty. Nothing past The Hold tested.
AnyPS5 build
XatiX/test/dos2-retest 2e499428ca · main f776fddcff + #9717(a90d0b73bb1d)/#9533/#6300 + #13021(48b3aa38abef) + #10382(ad201638c144) + local stencil/publication/socket/thumbnail/performance commits
Platform
Windows 11 Pro 26300 · WinLibs GCC 15.2.0
Game version
01.007.000
CPU
AMD Ryzen 7 9800X3D
GPU
NVIDIA GeForce RTX 5080
Driver
617.42
Test date
Oct 31, 2026
Performance observations
The source does not provide an FPS measurement tied to specific hardware.
Scope of this result
The private integration reaches The Hold with movement, a manual save/reload and one reported combat/audio session. A later save runs about 23 FPS; opening idle 49 FPS is a different scene. Stencil/publication work has incomplete tests; loading art and a container panel remain faulty. Nothing past The Hold tested.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Screenshots and video
Official game images
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.