Windows
No reviewed run report for this platform. The result remains unknown.
PPSA15388 / Shooter
High on Life · PPSA15388 on AnyPS5: reported stage — Gameplay · Locally modified. Review the original PS5 test reports, AnyPS5 build, hardware, FPS and known issues.
PS5 title ID PPSA15388. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
No reviewed run report for this platform. The result remains unknown.
Toolchain: GCC 16 · Release. In a later save, home-base/city direct lighting and inventory render, but sky and indirect lighting remain black. Local cube-XOR and sampler changes are required; eager write-back produces alternating rainbow/black output, not a verified fix. Version, CPU, FPS, control, audio and completion are unknown.
AnyPS5 buildmain 3377986a + #1077/#425/#3202/#4937/#1418/#4487 + local sampler approximations
Reports behind this summary · Community report
The talking-gun shooter needs correct indirect lighting as well as visible geometry.
This page covers the PS5 release. A PS4 edition, native PC release or console performance mode is not an AnyPS5 test. Confirm the title ID and version before comparing reports.
Official game informationA merged change is not a new game test. Open proposals may change or never ship. Check the commit and release before following a new setup instruction.
#4554 merged as 8bf10e51f4 after review added uniform-key writer coverage. Synthetic regression evidence is separate from title rendering. Palworld’s world colours were still wrong in the source investigation, and there is no new clean-main Palworld run; do not present this merge as full compatibility.
main · 8bf10e51
Community report · Linux
Toolchain: GCC 16 · Release. In a later save, home-base/city direct lighting and inventory render, but sky and indirect lighting remain black. Local cube-XOR and sampler changes are required; eager write-back produces alternating rainbow/black output, not a verified fix. Version, CPU, FPS, control, audio and completion are unknown.
The source does not provide an FPS measurement tied to specific hardware.
Toolchain: GCC 16 · Release. In a later save, home-base/city direct lighting and inventory render, but sky and indirect lighting remain black. Local cube-XOR and sampler changes are required; eager write-back produces alternating rainbow/black output, not a verified fix. Version, CPU, FPS, control, audio and completion are unknown.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Official game informationResults come from the original reports; this site has not reproduced the tests.
Source policy · Read more
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.