Resident Evil 4 · PPSA07412 on AnyPS5. Windows: Startup; Linux: No reviewed report. Check the PS5 edition, build, patches and original evidence before testing.
PS5 title ID PPSA07412. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
Results by platform
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
Windows
Reviewed
Startup
Clean main compiles shaders then aborts on a runtime image-descriptor value, both cold and warm; disabling the pipeline journal does not help. No visible gameplay or FPS. #6488 is a proposed retest, not a verified fix for this PPSA.
Clean main compiles shaders then aborts on a runtime image-descriptor value, both cold and warm; disabling the pipeline journal does not help. No visible gameplay or FPS. #6488 is a proposed retest, not a verified fix for this PPSA.
The source does not provide an FPS measurement tied to specific hardware.
Scope of this result
Clean main compiles shaders then aborts on a runtime image-descriptor value, both cold and warm; disabling the pipeline journal does not help. No visible gameplay or FPS. #6488 is a proposed retest, not a verified fix for this PPSA.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Screenshots and video
Official game images
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.