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PPSA10872 / Turn-based RPG

Persona 3 Reload

Persona 3 Reload · PPSA10872 on AnyPS5. Windows: Startup / Gameplay (Locally modified); Linux: No reviewed report. Check the PS5 edition, build, patches and original evidence before testing.

Source-reported
2 test recordsLast reviewed Oct 23, 2026How we review reports

PS5 title ID PPSA10872. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.

Results by platform

An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.

Windows

Reviewed
Startup

Clean main stops after the UE logo in 2/2 input-driven runs on pending storage over unwatched memory. Logos near 60 FPS are not gameplay. Remaining at the online dialog for 120s avoids that path without demonstrating a fix.

AnyPS5 buildclean mainb27924d85 ·3840×2160 ·profiling/logging ·input file ·implicit layers disabled

Reports behind this summary · Community report
Gameplay · Locally modified

With #7048, keyboard walking around Iwatodai and audio work at about 8 FPS; movies about 28, title/difficulty about 6. Entering the strip mall reaches successive shader-call stops even with #9068/#8070. Raising a callee limit locally still times out after 130s; it is not a correctness fix.

AnyPS5 buildmainb27924d85 +#7048 da9f0ead4; separate mall controls add#9068/#8070/localcallee limit ·final composed head unknown

Reports behind this summary · Community report

Linux

No reviewed run report for this platform. The result remains unknown.

About the game

Persona 3 Reload — Official game images

Iwatodai walking is a milestone before the next shader-call blocker.

Check the edition before testing

Reported PS5 package PPSA10872. Preserve the content version, tested build and host of each observation. Promotional artwork is not an AnyPS5 screenshot or proof of tested DLC.

Official game information

Community report · Windows

Startup

Source-reported

Clean main stops after the UE logo in 2/2 input-driven runs on pending storage over unwatched memory. Logos near 60 FPS are not gameplay. Remaining at the online dialog for 120s avoids that path without demonstrating a fix.

AnyPS5 build
clean mainb27924d85 ·3840×2160 ·profiling/logging ·input file ·implicit layers disabled
Platform
Windows 11 Pro 26200 ·32GB
Game version
01.000.000
CPU
AMD Ryzen 7 9800X3D
GPU
NVIDIA RTX 5090
Driver
617.42 ·WinLibs GCC 15.2r7
Test date
Not specified

Performance observations

The source does not provide an FPS measurement tied to specific hardware.

Scope of this result

Clean main stops after the UE logo in 2/2 input-driven runs on pending storage over unwatched memory. Logos near 60 FPS are not gameplay. Remaining at the online dialog for 120s avoids that path without demonstrating a fix.

Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.

Open original sourceSource last updated

Community report · Windows

Gameplay

Locally modified

With #7048, keyboard walking around Iwatodai and audio work at about 8 FPS; movies about 28, title/difficulty about 6. Entering the strip mall reaches successive shader-call stops even with #9068/#8070. Raising a callee limit locally still times out after 130s; it is not a correctness fix.

AnyPS5 build
mainb27924d85 +#7048 da9f0ead4; separate mall controls add#9068/#8070/localcallee limit ·final composed head unknown
Platform
Windows 11 Pro 26200 ·32GB
Game version
01.000.000
CPU
AMD Ryzen 7 9800X3D
GPU
NVIDIA RTX 5090
Driver
617.42 ·WinLibs GCC 15.2r7
Test date
Not specified

Performance observations

The source does not provide an FPS measurement tied to specific hardware.

Scope of this result

With #7048, keyboard walking around Iwatodai and audio work at about 8 FPS; movies about 28, title/difficulty about 6. Entering the strip mall reaches successive shader-call stops even with #9068/#8070. Raising a callee limit locally still times out after 130s; it is not a correctness fix.

Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.

Open original sourceSource last updated

Game and edition

Game
Persona 3 Reload
Title ID
PPSA10872
Edition / region
PS5 · PPSA10872
Content versions in reports
01.000.000

These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.

Screenshots and video

Official game images

Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.

Official game information

Results come from the original reports; this site has not reproduced the tests.

Source policy · Read more

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Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.

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