Spirit of the Island · PPSA13934 on AnyPS5. Windows: Gameplay; Linux: No reviewed report. Check the PS5 edition, build, patches and original evidence before testing.
PS5 title ID PPSA13934. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
Results by platform
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
Windows
Reviewed
Gameplay
With IME names entered, a beach/island and quest HUD appear around 330 s, about 31 FPS; movement and actions were not checked. One of three loads crashes in the heap. A later 1c8c0efc8c series has no such crash in four runs but still has separate MSAA-depth stops; this is not general stability.
AnyPS5 buildmain 7feb37ee3e; relinker Oct 20 main (exact pin unknown)
No reviewed run report for this platform. The result remains unknown.
About the game
With IME names entered, a beach/island and quest HUD appear around 330 s, about 31 FPS; movement and actions were not checked. One of three loads crashes in the heap. A later 1c8c0efc8c series has no such crash in four runs but still has separate MSAA-depth stops; this is not general stability.
Which edition does this cover?
Promotional store package PPSA13935 differs from reported PPSA13934; artwork does not validate that region, DLC or Any PS5 rendering.
This review covers the upstream documentation, public issues, pull requests and discussions, alongside publisher information. It is a source review, not a game test by this site. A missing report does not establish incompatibility.
Sources checked ·
What the sources establish
With IME names entered, a beach/island and quest HUD appear around 330 s, about 31 FPS; movement and actions were not checked. One of three loads crashes in the heap. A later 1c8c0efc8c series has no such crash in four runs but still has separate MSAA-depth stops; this is not general stability.
What a new test needs to establish
Reproduce the exact PPSA/content/build/patches and tested scene first. Then verify responsive controls, audio, save reload and longer play independently. Unspecified environments or dates stay unknown; a resolved code issue or a process that remains alive cannot substitute for a new game run.
A merged change is not a new game test. Open proposals may change or never ship. Check the commit and release before following a new setup instruction.
Merged 3 November as 5a20baa0cc, after v0.1.4. New Windows main reports pass Darkest Dungeon II’s first battle and reduce one Spirit heap-crash class, but Spirit retains a distinct D32S8 publication stop and Goat still crashes. Contra’s six-per-arm comparison supports the memory-lifetime fix without proving all gameplay or general stability.
With IME names entered, a beach/island and quest HUD appear around 330 s, about 31 FPS; movement and actions were not checked. One of three loads crashes in the heap. A later 1c8c0efc8c series has no such crash in four runs but still has separate MSAA-depth stops; this is not general stability.
AnyPS5 build
main 7feb37ee3e; relinker Oct 20 main (exact pin unknown)
Platform
Windows 11 Enterprise 22621
Game version
01.000.000
CPU
AMD Ryzen 9 5950X
GPU
AMD RX 6700 XT
Driver
AMD 26.10.1
Test date
Not specified
Performance observations
≈31FPS
AMD RX 6700 XT AMD Ryzen 9 5950X
Source-reported
Scope of this result
With IME names entered, a beach/island and quest HUD appear around 330 s, about 31 FPS; movement and actions were not checked. One of three loads crashes in the heap. A later 1c8c0efc8c series has no such crash in four runs but still has separate MSAA-depth stops; this is not general stability.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Screenshots and video
Official game images
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.