Ratchet & Clank: Rift Apart on AnyPS5: Boot · Local patches. Compare PS5 test reports, build versions, hardware, FPS and known issues. Official game images are separate from runtime evidence.
Insomniac’s adventure moves Ratchet and Rivet between dimensions using varied weapons and traversal. Startup logos, a later rendering stall and successful interactive play must be recorded independently.
Check the edition before testing
This page covers the PS5 release. A PS4 edition, native PC release or console performance mode is not an AnyPS5 test. Confirm the title ID and version before comparing reports.
A merged change is not a new game test. Open proposals may change or never ship. Check the commit and release before following a new setup instruction.
This open PR follows issue #3338 and proposes a 64 MiB default cap. Its listed validation is a Windows conventions check, not a new Linux gameplay recording. The proposal must not be presented as a merged or release-ready fix.
A Linux report locates a post-logo black screen in per-draw buffer snapshots. Its local size cap trades correctness risk for progress and should not be promoted as a general fix.
Community report · Linux
Blocked
Experimental
The recorded Linux experiment has no presented frame or gameplay. A resolved import alone is not evidence that the renderer works.
AnyPS5 build
43972e69 + PR stack
Platform
CachyOS
Game version
Not specified
CPU
AMD Ryzen 7 7800X3D
GPU
AMD Radeon RX 9070 XT
Driver
Not specified
Test date
Not specified
Performance observations
No hardware-scoped FPS measurement in this source.
Scope of this result
The recorded Linux experiment has no presented frame or gameplay. A resolved import alone is not evidence that the renderer works.
Source reports; no benchmark by this site. Experimental reports may use forks or local changes. Read the build details before reproducing.
A separate Linux experiment reaches intro logos, then stalls on a black screen around frame 380. The source attributes the stall to large per-draw CPU buffer copies while the GPU is idle. A local size cap gets past that point but reintroduces data-race risk; it is not a verified gameplay fix.
AnyPS5 build
f1ae427b + local fixes (#3272)
Platform
CachyOS · Linux 7.2
Game version
01.005.003
CPU
Not specified
GPU
NVIDIA RTX 4090
Driver
615.78
Test date
Not specified
Performance observations
No hardware-scoped FPS measurement in this source.
Scope of this result
A separate Linux experiment reaches intro logos, then stalls on a black screen around frame 380. The source attributes the stall to large per-draw CPU buffer copies while the GPU is idle. A local size cap gets past that point but reintroduces data-race risk; it is not a verified gameplay fix.
Source reports; no benchmark by this site. Experimental reports may use forks or local changes. Read the build details before reproducing.
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.