Hollow Knight: Voidheart Edition · PPSA34971 on AnyPS5. Windows: Gameplay; Linux: No reviewed report. Check the PS5 edition, build, patches and original evidence before testing.
PS5 title ID PPSA34971. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
Results by platform
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
Windows
Reviewed
Gameplay
Toolchain: WinLibs GCC 15.2.0 r7 · Release. RAM: 32 GiB. Gameplay is observed at 60 FPS, menus at 120, with a written save slot and scripted pad buttons. Audio, analog sticks and later progression were not checked; storage-image hazard warnings remain. The later feddf7f4c executable was rebuilt but not played, so it is not the tested build.
A merged change is not a new game test. Open proposals may change or never ship. Check the commit and release before following a new setup instruction.
#5588 adds tools/unwrap_self.py on main after v0.1.2. It reconstructs clean ELF offsets/alignment and refuses apparent encrypted inputs; it does not decrypt games. Hollow Knight output matched the previously working ELF, rather than testing a new runtime build.
Toolchain: WinLibs GCC 15.2.0 r7 · Release. RAM: 32 GiB. Gameplay is observed at 60 FPS, menus at 120, with a written save slot and scripted pad buttons. Audio, analog sticks and later progression were not checked; storage-image hazard warnings remain. The later feddf7f4c executable was rebuilt but not played, so it is not the tested build.
AnyPS5 build
main 30f961266 · decrypted SELF input unwrapped with #5588 tool
Platform
Windows 11 Pro · 10.0.26200
Game version
01.000.002
CPU
AMD Ryzen 5 5500
GPU
NVIDIA RTX 3070
Driver
32.0.16.1062
Test date
Not specified
Performance observations
60FPS
NVIDIA RTX 3070 AMD Ryzen 5 5500
Source-reported
Scope of this result
Toolchain: WinLibs GCC 15.2.0 r7 · Release. RAM: 32 GiB. Gameplay is observed at 60 FPS, menus at 120, with a written save slot and scripted pad buttons. Audio, analog sticks and later progression were not checked; storage-image hazard warnings remain. The later feddf7f4c executable was rebuilt but not played, so it is not the tested build.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Screenshots and video
Official game images
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.