Windows
No reviewed run report for this platform. The result remains unknown.
PPSA03766 / Puzzle adventure
FAR: Changing Tides · PPSA03766 on AnyPS5. Windows: No reviewed report; Linux: Gameplay (Locally modified). Check the PS5 edition, build, patches and original evidence before testing.
PS5 title ID PPSA03766. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
No reviewed run report for this platform. The result remains unknown.
Scripted swimming reaches the flooded village surface in a 380s run; exit0, but no separate input-ack log. Audio, later play and console lighting match unverified. Open #6782/#6913 composition, validation on and caches off; redirected output supports no FPS gain.
AnyPS5 buildintegration 032ff3f70b on main a5a2c946a3 +#6782 4433a62b3b +#6913 d89f7050b7; no #8091; udmabuf limit temporarily 8192MiB
Reports behind this summary · Community reportSame pinned warm build: stationary underwater windows count138/10.024s and144/10.046s, not a speed comparison. The larger-buffer repeat drops no events, but one of seven focus samples changes and other host load is about12%. A separate checkpoint loads the surface once; no new analog progression or audio test.
AnyPS5 build3dee9cc73c = main 5d3ab7791d +#6782 +#6913; PTY; warm caches; trace250:10; second buffer1048576; checkpoint separate
Reports behind this summary · Community report
A boy and his ship explore a flooded landscape. Patched swimming and one checkpoint load are meaningful opening evidence, with audio and the voyage still unverified.
The run identifies PPSA03766. Match content version, executable, host and patches per report; promotional artwork does not identify tested extras.
Official game informationThis review covers the upstream documentation, public issues, pull requests and discussions, alongside publisher information. It is a source review, not a game test by this site. A missing report does not establish incompatibility.
Sources checked ·
Scripted swimming reaches the flooded village surface in a 380s run; exit0, but no separate input-ack log. Audio, later play and console lighting match unverified. Open #6782/#6913 composition, validation on and caches off; redirected output supports no FPS gain. Same pinned warm build: stationary underwater windows count138/10.024s and144/10.046s, not a speed comparison. The larger-buffer repeat drops no events, but one of seven focus samples changes and other host load is about12%. A separate checkpoint loads the surface once; no new analog progression or audio test.
Repeat a pinned scene with controlled inputs; record actual test date, audio, save reload and any later failure. A short run is not campaign completion.
Community report · Linux
Scripted swimming reaches the flooded village surface in a 380s run; exit0, but no separate input-ack log. Audio, later play and console lighting match unverified. Open #6782/#6913 composition, validation on and caches off; redirected output supports no FPS gain.
The source does not provide an FPS measurement tied to specific hardware.
Scripted swimming reaches the flooded village surface in a 380s run; exit0, but no separate input-ack log. Audio, later play and console lighting match unverified. Open #6782/#6913 composition, validation on and caches off; redirected output supports no FPS gain.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
Community report · Linux
Same pinned warm build: stationary underwater windows count138/10.024s and144/10.046s, not a speed comparison. The larger-buffer repeat drops no events, but one of seven focus samples changes and other host load is about12%. A separate checkpoint loads the surface once; no new analog progression or audio test.
The source does not provide an FPS measurement tied to specific hardware.
Same pinned warm build: stationary underwater windows count138/10.024s and144/10.046s, not a speed comparison. The larger-buffer repeat drops no events, but one of seven focus samples changes and other host load is about12%. A separate checkpoint loads the surface once; no new analog progression or audio test.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Official game informationResults come from the original reports; this site has not reproduced the tests.
Source policy · Read more
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.