Windows
No reviewed run report for this platform. The result remains unknown.
PPSA03042 / Action RPG
Void Terrarium++ · PPSA03042 on AnyPS5. Windows: No reviewed report; Linux: Gameplay (Locally modified). Check the PS5 edition, build, patches and original evidence before testing.
PS5 title ID PPSA03042. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
No reviewed run report for this platform. The result remains unknown.
User-controlled progression reaches the robot and Scrapyard Layer 02, then the profiled run segfaults at 451.76 seconds near a sphere. Earlier planned timeouts were not crashes. The approximate 60 FPS counter is not a benchmark. Retained conversion, peer libraries, 16 GiB import budget and temporary udmabuf limit are required; audio and completion remain unverified.
AnyPS5 buildprivate bc738cbbbb2893e020f30eccb89e5c2881743d03 · main 90d0cb481 + #5139 ac6d3c0a + #5660 9808345f
Reports behind this summary · Community report
A robot’s exploration and care adventure; this PPSA is separate from the other Void Terrarium++ report.
Keep PPSA03042 separate from PPSA03061; the source does not restate its content version. Shared artwork is promotional.
Official game informationCommunity report · Linux
User-controlled progression reaches the robot and Scrapyard Layer 02, then the profiled run segfaults at 451.76 seconds near a sphere. Earlier planned timeouts were not crashes. The approximate 60 FPS counter is not a benchmark. Retained conversion, peer libraries, 16 GiB import budget and temporary udmabuf limit are required; audio and completion remain unverified.
The source does not provide an FPS measurement tied to specific hardware.
User-controlled progression reaches the robot and Scrapyard Layer 02, then the profiled run segfaults at 451.76 seconds near a sphere. Earlier planned timeouts were not crashes. The approximate 60 FPS counter is not a benchmark. Retained conversion, peer libraries, 16 GiB import budget and temporary udmabuf limit are required; audio and completion remain unverified.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Official game informationResults come from the original reports; this site has not reproduced the tests.
Source policy · Read more
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.