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PPSA47770 / PS5 homebrew

Afterglow · homebrew

Afterglow · homebrew · PPSA47770 on AnyPS5. Windows: Blocked; Linux: Startup (Locally modified). Check the PS5 edition, build, patches and original evidence before testing.

Source-reported
2 test recordsLast reviewed Nov 3, 2026How we review reports

PS5 title ID PPSA47770. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.

Results by platform

An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.

Windows

Reviewed
Blocked

Three runs exit before UI while the bundled OpenGL runtime times out waiting for shader compilation. Fonts and display initialization succeed, but no frame or input follows. Changing syscall-stub conversion does not alter the failure.

AnyPS5 buildmain 9624d8c6bb9e

Reports behind this summary · Community report

Linux

Reviewed
Startup · Locally modified

A warm RADV driver cache reaches first swap and a ready splash with reported music; cold/disabled driver cache exits on retirement timeout. Local float/NaN shortcuts shorten compilation only by breaking tested arithmetic semantics, so they are not a correct fix or gameplay evidence.

AnyPS5 buildmain 8e68a7d7b + #10069 (f32 denormal probe only)

Reports behind this summary · Community report

About the game

A homebrew OpenGL startup case where warm driver caches and arithmetic accuracy change the diagnosis.

Which edition does this cover?

This is a community PS5 homebrew project or utility. Its interface does not establish commercial PS5 compatibility or games run inside it.

Official game information

Edition and evidence review

This review covers the upstream documentation, public issues, pull requests and discussions, alongside publisher information. It is a source review, not a game test by this site. A missing report does not establish incompatibility.

Sources checked ·

What the sources establish

Three runs exit before UI while the bundled OpenGL runtime times out waiting for shader compilation. Fonts and display initialization succeed, but no frame or input follows. Changing syscall-stub conversion does not alter the failure. A warm RADV driver cache reaches first swap and a ready splash with reported music; cold/disabled driver cache exits on retirement timeout. Local float/NaN shortcuts shorten compilation only by breaking tested arithmetic semantics, so they are not a correct fix or gameplay evidence.

What a new test needs to establish

Reproduce the exact package/build/patches and scene. Verify controls, audio, reload and longer play independently; missing hardware, driver or test dates stay unknown. A stopped process, a present counter or an import audit is not a complete game test.

Community report · Windows

Blocked

Source-reported

Three runs exit before UI while the bundled OpenGL runtime times out waiting for shader compilation. Fonts and display initialization succeed, but no frame or input follows. Changing syscall-stub conversion does not alter the failure.

AnyPS5 build
main 9624d8c6bb9e
Platform
Windows 11 Pro 26300 · WinLibs GCC 15.2.0 r7 Release
Game version
01.000.006
CPU
Intel Core i5-12600KF
GPU
NVIDIA GeForce RTX 3060 Ti
Driver
617.42
Test date
Not specified

Performance observations

The source does not provide an FPS measurement tied to specific hardware.

Scope of this result

Three runs exit before UI while the bundled OpenGL runtime times out waiting for shader compilation. Fonts and display initialization succeed, but no frame or input follows. Changing syscall-stub conversion does not alter the failure.

Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.

Open original sourceSource last updated

Community report · Linux

Startup

Locally modified

A warm RADV driver cache reaches first swap and a ready splash with reported music; cold/disabled driver cache exits on retirement timeout. Local float/NaN shortcuts shorten compilation only by breaking tested arithmetic semantics, so they are not a correct fix or gameplay evidence.

AnyPS5 build
main 8e68a7d7b + #10069 (f32 denormal probe only)
Platform
Ubuntu Linux 7.0 · GCC 15.2.0 Release
Game version
01.000.006
CPU
AMD Ryzen 5 5625U
GPU
AMD Vega iGPU · GCN 5
Driver
RADV RENOIR · Mesa 26.0.8
Test date
Not specified

Performance observations

The source does not provide an FPS measurement tied to specific hardware.

Scope of this result

A warm RADV driver cache reaches first swap and a ready splash with reported music; cold/disabled driver cache exits on retirement timeout. Local float/NaN shortcuts shorten compilation only by breaking tested arithmetic semantics, so they are not a correct fix or gameplay evidence.

Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.

Open original sourceSource last updated

Game and edition

Game
Afterglow · homebrew
Title ID
PPSA47770
Edition / region
PS5 · PPSA47770
Content versions in reports
01.000.006

These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.

Screenshots and video

Official game images

Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.

Official game information

Results come from the original reports; this site has not reproduced the tests.

Source policy · Read more

Prepare an AnyPS5 test

Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.

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