RuneScape: Dragonwilds · PPSA34114 on AnyPS5. Windows: Startup (Locally modified); Linux: No reviewed report. Check the PS5 edition, build, patches and original evidence before testing.
PS5 title ID PPSA34114. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
Results by platform
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
Windows
Reviewed
Startup · Locally modified
Trinity/HTTP fixes plus an unproposed zero-timeout poll workaround reach the Jagex movie, then a 16-bit float-image stop near 120 s. The timeout behavior still needs console measurement; the untested #11580 proposal cannot be counted as a game fix.
No reviewed run report for this platform. The result remains unknown.
About the game
A studio logo and EOS/network probes do not validate co-operative survival. The unmeasured timeout workaround remains a prerequisite.
Which edition does this cover?
Official artwork, when available, describes the game and may cover another region or generation. It does not identify the tested PPSA, DLC or AnyPS5 output.
This review covers the upstream documentation, public issues, pull requests and discussions, alongside publisher information. It is a source review, not a game test by this site. A missing report does not establish incompatibility.
Sources checked ·
What the sources establish
Trinity/HTTP fixes plus an unproposed zero-timeout poll workaround reach the Jagex movie, then a 16-bit float-image stop near 120 s. The timeout behavior still needs console measurement; the untested #11580 proposal cannot be counted as a game fix.
What a new test needs to establish
Reproduce the exact package/build/patches and scene. Verify controls, audio, reload and longer play independently; missing hardware, driver or test dates stay unknown. A stopped process, a present counter or an import audit is not a complete game test.
A merged change is not a new game test. Open proposals may change or never ship. Check the commit and release before following a new setup instruction.
PR #11580 merged on 2 November as d2ce337078, later than v0.1.4. Silent Hill 2’s pinned local run reports movies/a scene at about 0.2 FPS under tracing and a separate unprofiled startup near 3 FPS; these are not a normal gameplay benchmark. RuneScape Dragonwilds reaches a related 16-bit rejection, but the proposed fix was not rerun on that title. Merge status does not manufacture a game result.
Trinity/HTTP fixes plus an unproposed zero-timeout poll workaround reach the Jagex movie, then a 16-bit float-image stop near 120 s. The timeout behavior still needs console measurement; the untested #11580 proposal cannot be counted as a game fix.
AnyPS5 build
main d3118d1946 + #13769 + #11630/#11575/#11586/#11611 (local conflict resolutions) + zero-timeout poll diagnostic; initial baseline badd7cd5b8 separate
Platform
Windows 11 Home 26300 · WinLibs GCC 15.2.0 Release
Game version
01.000.005
CPU
AMD Ryzen 7 7435HS
GPU
NVIDIA GeForce RTX 3050 Laptop 4GB
Driver
621.01
Test date
Not specified
Performance observations
The source does not provide an FPS measurement tied to specific hardware.
Scope of this result
Trinity/HTTP fixes plus an unproposed zero-timeout poll workaround reach the Jagex movie, then a 16-bit float-image stop near 120 s. The timeout behavior still needs console measurement; the untested #11580 proposal cannot be counted as a game fix.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Screenshots and video
Official game images
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.