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PPSA01337 / Action adventure

Ghostwire: Tokyo

Ghostwire: Tokyo · PPSA01337 on AnyPS5. Windows: Menu (Locally modified); Linux: No reviewed report. Check the PS5 edition, build, patches and original evidence before testing.

Source-reported
1 test recordLast reviewed Oct 25, 2026How we review reports

PS5 title ID PPSA01337. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.

Results by platform

An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.

Windows

Reviewed
Menu · Locally modified

Cold brightness setup by330s; warm main menu by200s and Licenses until600s. Two of five warm runs abort near50s on write-watch storage; a separate265s run hits UE’s120s render-thread watchdog. No gameplay or audio check. Loaded files and unused throwing stubs are not proven causes.

AnyPS5 buildmain 2ace103a9c +#9945; PLAYGO installed; posted-window input on separate desktop

Reports behind this summary · Community report

Linux

No reviewed run report for this platform. The result remains unknown.

About the game

Ghostwire: Tokyo — Official game images

Tokyo’s supernatural mystery pairs exploration with spectral combat. Windows tests here reach settings and menus, with intermittent storage refusal and a separate render-thread timeout.

Which edition does this cover?

The run identifies PPSA01337. Match content version, executable, host and patches per report; promotional artwork does not identify tested extras.

Official game information

Edition and evidence review

This review covers the upstream documentation, public issues, pull requests and discussions, alongside publisher information. It is a source review, not a game test by this site. A missing report does not establish incompatibility.

Sources checked ·

What the sources establish

Cold brightness setup by330s; warm main menu by200s and Licenses until600s. Two of five warm runs abort near50s on write-watch storage; a separate265s run hits UE’s120s render-thread watchdog. No gameplay or audio check. Loaded files and unused throwing stubs are not proven causes.

What a new test needs to establish

Repeat a pinned scene with controlled inputs; record actual test date, audio, save reload and any later failure. A short run is not campaign completion.

Community report · Windows

Menu

Locally modified

Cold brightness setup by330s; warm main menu by200s and Licenses until600s. Two of five warm runs abort near50s on write-watch storage; a separate265s run hits UE’s120s render-thread watchdog. No gameplay or audio check. Loaded files and unused throwing stubs are not proven causes.

AnyPS5 build
main 2ace103a9c +#9945; PLAYGO installed; posted-window input on separate desktop
Platform
Windows 11 Pro 26300
Game version
01.006.000
CPU
AMD Ryzen 5 7600X
GPU
NVIDIA GeForce RTX 5070
Driver
621.01 ·WinLibs GCC15.2 Release
Test date
Not specified

Performance observations

The source does not provide an FPS measurement tied to specific hardware.

Scope of this result

Cold brightness setup by330s; warm main menu by200s and Licenses until600s. Two of five warm runs abort near50s on write-watch storage; a separate265s run hits UE’s120s render-thread watchdog. No gameplay or audio check. Loaded files and unused throwing stubs are not proven causes.

Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.

Open original sourceSource last updated

Game and edition

Game
Ghostwire: Tokyo
Title ID
PPSA01337
Edition / region
PS5 · PPSA01337
Content versions in reports
01.006.000

These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.

Screenshots and video

Official game images

Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.

Official game information

Results come from the original reports; this site has not reproduced the tests.

Source policy · Read more

Prepare an AnyPS5 test

Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.

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Contribute a test

Results depend on build, hardware and patches.

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