Windows
No reviewed run report for this platform. The result remains unknown.
PPSA19591 / Turn-based RPG
Darkest Dungeon II · PPSA19591 on AnyPS5. Windows: No reviewed report; Linux: Gameplay (Locally modified). Check the PS5 edition, build, patches and original evidence before testing.
PS5 title ID PPSA19591. Match this ID to your edition, then compare the content version, operating system, build and patches in each report. A matching ID alone does not establish compatibility.
An editorial selection of scoped reports, not a guarantee for the latest build. Read the evidence before choosing your setup.
No reviewed run report for this platform. The result remains unknown.
Scripted party selection, coach travel, first battle victory and road-event rewards work; the second battle reaches Round2 before script timing drifts. Window counters: road16–29, combat27–38 FPS. One startup crash in about19 runs, cause unknown. Audio/full campaign untested; redirected 4K trace is diagnostic.
AnyPS5 buildmain 4883171f9f +#6586 2c98914fe4 (merge0bcda5b9e5); HOST_IMPORT16384/DRAW_CACHE4096/PIPELINED_DRAWS1
Reports behind this summary · Community report
Four heroes travel by stagecoach between turn-based encounters. One Linux composition completes the opening battle and road event; later battles and campaign stability remain unqualified.
The run identifies PPSA19591. Match content version, executable, host and patches per report; promotional artwork does not identify tested extras. Artwork lists regional package PPSA19590, different from the tested package. The cover advertises Oblivion Edition; tested DLC/edition contents are not established.
Official game informationThis review covers the upstream documentation, public issues, pull requests and discussions, alongside publisher information. It is a source review, not a game test by this site. A missing report does not establish incompatibility.
Sources checked ·
Scripted party selection, coach travel, first battle victory and road-event rewards work; the second battle reaches Round2 before script timing drifts. Window counters: road16–29, combat27–38 FPS. One startup crash in about19 runs, cause unknown. Audio/full campaign untested; redirected 4K trace is diagnostic.
Repeat a pinned scene with controlled inputs; record actual test date, audio, save reload and any later failure. A short run is not campaign completion.
Community report · Linux
Scripted party selection, coach travel, first battle victory and road-event rewards work; the second battle reaches Round2 before script timing drifts. Window counters: road16–29, combat27–38 FPS. One startup crash in about19 runs, cause unknown. Audio/full campaign untested; redirected 4K trace is diagnostic.
The source does not provide an FPS measurement tied to specific hardware.
Scripted party selection, coach travel, first battle victory and road-event rewards work; the second battle reaches Round2 before script timing drifts. Window counters: road16–29, combat27–38 FPS. One startup crash in about19 runs, cause unknown. Audio/full campaign untested; redirected 4K trace is diagnostic.
Results come from the original reports; this site has not reproduced the tests. The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.
These versions belong to individual reports, not every edition of the game. An unknown version remains unknown; demos, expansions and other PPSA editions need their own evidence.
Promotional images from the publisher’s game page. These are not screenshots of the game running in AnyPS5. Images are hosted on this site; rights remain with their owners.
Official game informationResults come from the original reports; this site has not reproduced the tests.
Source policy · Read more
Record the PS5 title ID, game version, AnyPS5 commit and operating system. Note any local changes, then test startup, menus, gameplay, audio and saves separately. Attach the first relevant error and a short capture of the same build.